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use crate::{error::CobbleError, CobbleResult};
use ipc_channel::ipc;
use parking_lot::Mutex;
use std::sync::Arc;
#[derive(Clone, Debug)]
pub struct GameProcessHandle {
stop_sender: Arc<Mutex<ipc::IpcBytesSender>>,
stopped_receiver: Arc<Mutex<ipc::IpcBytesReceiver>>,
}
impl GameProcessHandle {
pub(crate) fn new(
stop_sender: ipc::IpcBytesSender,
stopped_receiver: ipc::IpcBytesReceiver,
) -> Self {
Self {
stop_sender: Arc::new(Mutex::new(stop_sender)),
stopped_receiver: Arc::new(Mutex::new(stopped_receiver)),
}
}
pub fn stop_game(&self) -> CobbleResult<()> {
let sender = self.stop_sender.lock();
sender.send(&[])?;
Ok(())
}
pub fn wait_stopped(&self) -> CobbleResult<()> {
let receiver = self.stopped_receiver.lock();
receiver.recv()?;
Ok(())
}
pub fn is_stopped(&self) -> CobbleResult<bool> {
let receiver = self.stopped_receiver.lock();
match receiver.try_recv() {
Ok(_) => Ok(true),
Err(ipc::TryRecvError::Empty) => Ok(false),
Err(ipc::TryRecvError::IpcError(err)) => Err(CobbleError::IpcError(err)),
}
}
}