Struct clutter_sys::ClutterActorClass [−][src]
#[repr(C)]pub struct ClutterActorClass {}Show fields
pub parent_class: GInitiallyUnownedClass, pub show: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub show_all: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub hide: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub hide_all: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub realize: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub unrealize: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub map: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub unmap: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub paint: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub parent_set: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterActor)>, pub destroy: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub pick: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *const ClutterColor)>, pub queue_redraw: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterActor)>, pub get_preferred_width: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: c_float, _: *mut c_float, _: *mut c_float)>, pub get_preferred_height: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: c_float, _: *mut c_float, _: *mut c_float)>, pub allocate: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *const ClutterActorBox, _: ClutterAllocationFlags)>, pub apply_transform: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterMatrix)>, pub event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterEvent) -> gboolean>, pub button_press_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterButtonEvent) -> gboolean>, pub button_release_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterButtonEvent) -> gboolean>, pub scroll_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterScrollEvent) -> gboolean>, pub key_press_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterKeyEvent) -> gboolean>, pub key_release_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterKeyEvent) -> gboolean>, pub motion_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterMotionEvent) -> gboolean>, pub enter_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterCrossingEvent) -> gboolean>, pub leave_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterCrossingEvent) -> gboolean>, pub captured_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterEvent) -> gboolean>, pub key_focus_in: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub key_focus_out: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub queue_relayout: Option<unsafe extern "C" fn(_: *mut ClutterActor)>, pub get_accessible: Option<unsafe extern "C" fn(_: *mut ClutterActor) -> *mut AtkObject>, pub get_paint_volume: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterPaintVolume) -> gboolean>, pub has_overlaps: Option<unsafe extern "C" fn(_: *mut ClutterActor) -> gboolean>, pub paint_node: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterPaintNode)>, pub touch_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterTouchEvent) -> gboolean>, pub _padding_dummy: [gpointer; 26],
Fields
parent_class: GInitiallyUnownedClassshow: Option<unsafe extern "C" fn(_: *mut ClutterActor)>show_all: Option<unsafe extern "C" fn(_: *mut ClutterActor)>hide: Option<unsafe extern "C" fn(_: *mut ClutterActor)>hide_all: Option<unsafe extern "C" fn(_: *mut ClutterActor)>realize: Option<unsafe extern "C" fn(_: *mut ClutterActor)>unrealize: Option<unsafe extern "C" fn(_: *mut ClutterActor)>map: Option<unsafe extern "C" fn(_: *mut ClutterActor)>unmap: Option<unsafe extern "C" fn(_: *mut ClutterActor)>paint: Option<unsafe extern "C" fn(_: *mut ClutterActor)>parent_set: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterActor)>destroy: Option<unsafe extern "C" fn(_: *mut ClutterActor)>pick: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *const ClutterColor)>queue_redraw: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterActor)>get_preferred_width: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: c_float, _: *mut c_float, _: *mut c_float)>get_preferred_height: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: c_float, _: *mut c_float, _: *mut c_float)>allocate: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *const ClutterActorBox, _: ClutterAllocationFlags)>apply_transform: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterMatrix)>event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterEvent) -> gboolean>scroll_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterScrollEvent) -> gboolean>key_press_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterKeyEvent) -> gboolean>key_release_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterKeyEvent) -> gboolean>motion_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterMotionEvent) -> gboolean>enter_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterCrossingEvent) -> gboolean>leave_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterCrossingEvent) -> gboolean>captured_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterEvent) -> gboolean>key_focus_in: Option<unsafe extern "C" fn(_: *mut ClutterActor)>key_focus_out: Option<unsafe extern "C" fn(_: *mut ClutterActor)>queue_relayout: Option<unsafe extern "C" fn(_: *mut ClutterActor)>get_accessible: Option<unsafe extern "C" fn(_: *mut ClutterActor) -> *mut AtkObject>get_paint_volume: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterPaintVolume) -> gboolean>has_overlaps: Option<unsafe extern "C" fn(_: *mut ClutterActor) -> gboolean>paint_node: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterPaintNode)>touch_event: Option<unsafe extern "C" fn(_: *mut ClutterActor, _: *mut ClutterTouchEvent) -> gboolean>_padding_dummy: [gpointer; 26]Trait Implementations
impl Clone for ClutterActorClass[src]
fn clone(&self) -> ClutterActorClass[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for ClutterActorClass[src]
impl Debug for ClutterActorClass[src]
Auto Trait Implementations
impl RefUnwindSafe for ClutterActorClass
impl !Send for ClutterActorClass
impl !Sync for ClutterActorClass
impl Unpin for ClutterActorClass
impl UnwindSafe for ClutterActorClass
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,