clutter/auto/
shader_matrix.rs

1use glib::translate::*;
2use std::fmt;
3
4glib_wrapper! {
5    pub struct ShaderMatrix(Object<ffi::ClutterShaderMatrix, ShaderMatrixClass>);
6
7    match fn {
8        get_type => || ffi::clutter_shader_matrix_get_type(),
9    }
10}
11
12impl ShaderMatrix {}
13
14impl fmt::Display for ShaderMatrix {
15    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
16        write!(f, "ShaderMatrix")
17    }
18}