clutter/auto/
shader_int.rs

1use glib::translate::*;
2use std::fmt;
3
4glib_wrapper! {
5    pub struct ShaderInt(Object<ffi::ClutterShaderInt, ShaderIntClass>);
6
7    match fn {
8        get_type => || ffi::clutter_shader_int_get_type(),
9    }
10}
11
12impl ShaderInt {}
13
14impl fmt::Display for ShaderInt {
15    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
16        write!(f, "ShaderInt")
17    }
18}