clutter/auto/shader_float.rs
1use glib::translate::*;
2use std::fmt;
3
4glib_wrapper! {
5 pub struct ShaderFloat(Object<ffi::ClutterShaderFloat, ShaderFloatClass>);
6
7 match fn {
8 get_type => || ffi::clutter_shader_float_get_type(),
9 }
10}
11
12impl ShaderFloat {}
13
14impl fmt::Display for ShaderFloat {
15 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
16 write!(f, "ShaderFloat")
17 }
18}