clutter/auto/
shader_float.rs

1use glib::translate::*;
2use std::fmt;
3
4glib_wrapper! {
5    pub struct ShaderFloat(Object<ffi::ClutterShaderFloat, ShaderFloatClass>);
6
7    match fn {
8        get_type => || ffi::clutter_shader_float_get_type(),
9    }
10}
11
12impl ShaderFloat {}
13
14impl fmt::Display for ShaderFloat {
15    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
16        write!(f, "ShaderFloat")
17    }
18}