Trait clutter::PaintNodeExt[][src]

pub trait PaintNodeExt: 'static {
    fn add_child<P: IsA<PaintNode>>(&self, child: &P);
fn add_rectangle(&self, rect: &ActorBox);
fn add_texture_rectangle(
        &self,
        rect: &ActorBox,
        x_1: f32,
        y_1: f32,
        x_2: f32,
        y_2: f32
    );
fn set_name(&self, name: &str); }

Required methods

fn add_child<P: IsA<PaintNode>>(&self, child: &P)[src]

fn add_rectangle(&self, rect: &ActorBox)[src]

fn add_texture_rectangle(
    &self,
    rect: &ActorBox,
    x_1: f32,
    y_1: f32,
    x_2: f32,
    y_2: f32
)
[src]

fn set_name(&self, name: &str)[src]

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Implementors

impl<O: IsA<PaintNode>> PaintNodeExt for O[src]

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