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use super::*;
pub trait Layout<B: Bound> {
fn new(num_clocks: usize, init: B) -> Self;
fn set(&mut self, left: Clock, right: Clock, bound: B);
fn get(&self, left: Clock, right: Clock) -> &B;
}
#[derive(Eq, PartialEq, Hash, Clone, Debug)]
pub struct LinearLayout<B: Bound> {
dimension: usize,
bounds: Box<[B]>,
}
impl<B: Bound> LinearLayout<B> {
#[inline(always)]
fn index_of(&self, left: Clock, right: Clock) -> usize {
left * self.dimension + right
}
}
impl<B: Bound> Layout<B> for LinearLayout<B> {
#[inline(always)]
fn new(num_clocks: usize, default: B) -> Self {
let dimension = num_clocks + 1;
LinearLayout {
dimension,
bounds: vec![default; dimension * dimension].into(),
}
}
#[inline(always)]
fn set(&mut self, left: Clock, right: Clock, bound: B) {
let index = self.index_of(left, right);
self.bounds[index] = bound;
}
#[inline(always)]
fn get(&self, left: Clock, right: Clock) -> &B {
&self.bounds[self.index_of(left, right)]
}
}
#[derive(Eq, PartialEq, Hash, Clone, Debug)]
#[repr(transparent)]
pub struct MatrixLayout<B: Bound> {
matrix: Box<[Box<[B]>]>,
}
impl<B: Bound> Layout<B> for MatrixLayout<B> {
#[inline(always)]
fn new(num_clocks: usize, default: B) -> Self {
let dimension = num_clocks + 1;
MatrixLayout {
matrix: vec![vec![default; dimension].into(); dimension].into(),
}
}
#[inline(always)]
fn set(&mut self, left: Clock, right: Clock, bound: B) {
self.matrix[left][right] = bound;
}
#[inline(always)]
fn get(&self, left: Clock, right: Clock) -> &B {
&self.matrix[left][right]
}
}