1use std::time::Duration;
2
3use cli_status_board::{SBState, SBStateConfig, Status, TaskNameWidth};
4
5fn main() {
6 let state = SBState::new(SBStateConfig {
7 silent: false,
8 task_name_width: TaskNameWidth::ExactRatio(0.25),
9 ..Default::default()
10 });
11
12 {
15 {
16 let task_id = state.add_task("finished task", Status::Finished);
17 state.add_subtask(&task_id, Status::Started);
18 }
19 let _ = state.add_task("error task", Status::Error);
20 let _ = state.add_task("started task", Status::Started);
21 let _ = state.add_task("queued task", Status::Queued);
22 }
23
24 let mut tasks = (0..10)
25 .into_iter()
26 .map(|index| {
27 let state = state.clone();
28 std::thread::spawn(move || {
29 std::thread::sleep(Duration::from_secs(index));
30 let task_id = state.add_task(format!("Task {index}"), Status::Started);
31 std::thread::sleep(Duration::from_secs(index.min(3)));
32 let sub_tasks = (0..10)
33 .into_iter()
34 .map(|_| state.add_subtask(&task_id, Status::Started))
35 .collect::<Vec<_>>();
36
37 for sub_task_id in sub_tasks {
38 std::thread::sleep(Duration::from_secs((index + 1).min(3)));
39 state.update_subtask(&task_id, &sub_task_id, Status::Finished);
40 }
41
42 state.update_task(&task_id, Status::Finished);
43 })
44 })
45 .collect::<Vec<_>>();
46
47 tasks.push(std::thread::spawn({
48 let state = state.clone();
49 move || {
50 let task_id = state.add_task(format!("Task with no children"), Status::Started);
51 std::thread::sleep(Duration::from_secs(10));
52 state.update_task(&task_id, Status::Finished);
53 }
54 }));
55
56 tasks.push(std::thread::spawn(move || {
57 std::thread::sleep(Duration::from_secs(4));
58 state.info("Here's an informational message");
59 std::thread::sleep(Duration::from_secs(8));
60 state.info("Here's another one :)");
61 }));
62
63 for task in tasks {
64 task.join().unwrap();
65 }
66}