1use std::time::Duration;
2
3use cli_status_board::{SBStateConfig, SBState, Status};
4
5fn main() {
6 let state = SBState::new(SBStateConfig {
7 silent: false,
8 ..Default::default()
9 });
10
11 {
14 {
15 let task_id = state.add_task("finished task", Status::Finished);
16 state.add_subtask(&task_id, Status::Started);
17 }
18 let _ = state.add_task("error task", Status::Error);
19 let _ = state.add_task("started task", Status::Started);
20 let _ = state.add_task("queued task", Status::Queued);
21 }
22
23 let mut tasks = (0..10)
24 .into_iter()
25 .map(|index| {
26 let state = state.clone();
27 std::thread::spawn(move || {
28 std::thread::sleep(Duration::from_secs(index));
29 let task_id = state.add_task(format!("Task {index}"), Status::Started);
30 std::thread::sleep(Duration::from_secs(index.min(3)));
31 let sub_tasks = (0..10)
32 .into_iter()
33 .map(|_| state.add_subtask(&task_id, Status::Started))
34 .collect::<Vec<_>>();
35
36 for sub_task_id in sub_tasks {
37 std::thread::sleep(Duration::from_secs((index + 1).min(3)));
38 state.update_subtask(&task_id, &sub_task_id, Status::Finished);
39 }
40
41 state.update_task(&task_id, Status::Finished);
42 })
43 })
44 .collect::<Vec<_>>();
45
46 tasks.push(std::thread::spawn({
47 let state = state.clone();
48 move || {
49 let task_id = state.add_task(format!("Task with no children"), Status::Started);
50 std::thread::sleep(Duration::from_secs(10));
51 state.update_task(&task_id, Status::Finished);
52 }
53 }));
54
55 tasks.push(std::thread::spawn(move || {
56 std::thread::sleep(Duration::from_secs(4));
57 state.info("Here's an informational message");
58 std::thread::sleep(Duration::from_secs(8));
59 state.info("Here's another one :)");
60 }));
61
62 for task in tasks {
63 task.join().unwrap();
64 }
65}