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ChildLauncher

Trait ChildLauncher 

Source
pub trait ChildLauncher: Send + Sync {
    // Required methods
    fn spawn<'life0, 'life1, 'async_trait>(
        &'life0 self,
        spec: &'life1 ChildSpec,
    ) -> Pin<Box<dyn Future<Output = Result<ChildRef, RuntimeError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn terminate<'life0, 'life1, 'async_trait>(
        &'life0 self,
        child: &'life1 ChildRef,
        grace: Duration,
    ) -> Pin<Box<dyn Future<Output = Result<Option<i32>, RuntimeError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn probe<'life0, 'life1, 'async_trait>(
        &'life0 self,
        project_id: &'life1 str,
    ) -> Pin<Box<dyn Future<Output = ChildProbe> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
}
Expand description

The OS side of the logical adapter.

Required Methods§

Source

fn spawn<'life0, 'life1, 'async_trait>( &'life0 self, spec: &'life1 ChildSpec, ) -> Pin<Box<dyn Future<Output = Result<ChildRef, RuntimeError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Launch a child kernel for spec. Refuses a project that already has a live child.

Source

fn terminate<'life0, 'life1, 'async_trait>( &'life0 self, child: &'life1 ChildRef, grace: Duration, ) -> Pin<Box<dyn Future<Output = Result<Option<i32>, RuntimeError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Stop it: graceful shutdown first, then terminate after grace. Returns the exit code when known.

Source

fn probe<'life0, 'life1, 'async_trait>( &'life0 self, project_id: &'life1 str, ) -> Pin<Box<dyn Future<Output = ChildProbe> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Current state of the project’s child.

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§