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use attribute_info::AttributeInfo;
#[derive(Clone, Debug)]
pub struct FieldInfo {
pub access_flags: FieldAccessFlags,
pub name_index: u16,
pub descriptor_index: u16,
pub attributes_count: u16,
pub attributes: Vec<AttributeInfo>,
}
bitflags! {
pub struct FieldAccessFlags: u16 {
const PUBLIC = 0x0001;
const PRIVATE = 0x0002;
const PROTECTED = 0x0004;
const STATIC = 0x0008;
const FINAL = 0x0010;
const VOLATILE = 0x0040;
const TRANSIENT = 0x0080;
const SYNTHETIC = 0x1000;
const ANNOTATION = 0x2000;
const ENUM = 0x4000;
}
}