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#[allow(unused_imports)]
use super::error_codes::{CL_INVALID_VALUE, CL_SUCCESS};
pub use super::ffi::cl_d3d11::*;
#[allow(unused_imports)]
pub use cl_sys::{cl_device_id, cl_platform_id, cl_uint};
#[allow(unused_imports)]
use libc::c_void;
#[allow(unused_imports)]
use std::ptr;
#[cfg(feature = "cl_khr_d3d11_sharing")]
pub fn get_device_ids_from_dx3d11_khr(
platform: cl_platform_id,
d3d_device_source: cl_d3d11_device_source_khr,
d3d_object: *mut c_void,
d3d_device_set: cl_d3d11_device_set_khr,
) -> Result<Vec<cl_device_id>, cl_int> {
let mut count: cl_uint = 0;
let status: cl_int = unsafe {
clGetDeviceIDsFromD3D11KHR(
platform,
d3d_device_source,
d3d_object,
d3d_device_set,
0,
ptr::null_mut(),
&mut count,
)
};
if CL_SUCCESS != status {
Err(status)
} else {
if 0 < count {
let len = count as usize;
let mut ids: Vec<cl_device_id> = Vec::with_capacity(len);
let status: cl_int = unsafe {
clGetDeviceIDsFromD3D11KHR(
platform,
d3d_device_source,
d3d_object,
d3d_device_set,
count,
ids.as_mut_ptr(),
ptr::null_mut(),
)
};
if CL_SUCCESS != status {
Err(status)
} else {
Ok(ids)
}
} else {
Ok(Vec::default())
}
}
}
#[cfg(feature = "cl_khr_d3d11_sharing")]
pub fn create_from_d3d11_buffer_khr(
context: cl_context,
flags: cl_mem_flags,
resource: ID3D11Buffer_ptr,
) -> Result<cl_mem, cl_int> {
let mut status: cl_int = CL_INVALID_VALUE;
let mem = unsafe { clCreateFromD3D11BufferKHR(context, flags, resource, &mut status) };
if CL_SUCCESS != status {
Err(status)
} else {
Ok(mem)
}
}
#[cfg(feature = "cl_khr_d3d11_sharing")]
pub fn create_from_d3d11_texture2d_khr(
context: cl_context,
flags: cl_mem_flags,
resource: ID3D11Texture2D_ptr,
subresource: cl_uint,
) -> Result<cl_mem, cl_int> {
let mut status: cl_int = CL_INVALID_VALUE;
let mem = unsafe {
clCreateFromD3D11Texture2DKHR(context, flags, resource, subresource, &mut status)
};
if CL_SUCCESS != status {
Err(status)
} else {
Ok(mem)
}
}
#[cfg(feature = "cl_khr_d3d11_sharing")]
pub fn create_from_d3d11_texture3d_khr(
context: cl_context,
flags: cl_mem_flags,
resource: ID3D11Texture3D_ptr,
subresource: cl_uint,
) -> Result<cl_mem, cl_int> {
let mut status: cl_int = CL_INVALID_VALUE;
let mem = unsafe {
clCreateFromD3D11Texture3DKHR(context, flags, resource, subresource, &mut status)
};
if CL_SUCCESS != status {
Err(status)
} else {
Ok(mem)
}
}
#[cfg(feature = "cl_khr_d3d11_sharing")]
pub fn enqueue_acquire_dx11_objects_khr(
command_queue: cl_command_queue,
num_objects: cl_uint,
mem_objects: *const cl_mem,
num_events_in_wait_list: cl_uint,
event_wait_list: *const cl_event,
) -> Result<cl_event, cl_int> {
let mut event: cl_event = ptr::null_mut();
let status: cl_int = unsafe {
clEnqueueAcquireD3D11ObjectsKHR(
command_queue,
num_objects,
mem_objects,
num_events_in_wait_list,
event_wait_list,
&mut event,
)
};
if CL_SUCCESS != status {
Err(status)
} else {
Ok(event)
}
}
#[cfg(feature = "cl_khr_d3d11_sharing")]
pub fn enqueue_release_dx11_objects_khr(
command_queue: cl_command_queue,
num_objects: cl_uint,
mem_objects: *const cl_mem,
num_events_in_wait_list: cl_uint,
event_wait_list: *const cl_event,
) -> Result<cl_event, cl_int> {
let mut event: cl_event = ptr::null_mut();
let status: cl_int = unsafe {
clEnqueueReleaseD3D11ObjectsKHR(
command_queue,
num_objects,
mem_objects,
num_events_in_wait_list,
event_wait_list,
&mut event,
)
};
if CL_SUCCESS != status {
Err(status)
} else {
Ok(event)
}
}