Struct ck3save::models::Gamestate [−][src]
pub struct Gamestate { pub meta_data: MetadataOwned, pub living: HashMap<u64, LivingCharacter>, }
Fields
meta_data: MetadataOwned
living: HashMap<u64, LivingCharacter>
Trait Implementations
impl<'de> Deserialize<'de> for Gamestate
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impl<'de> Deserialize<'de> for Gamestate
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for Gamestate
impl Send for Gamestate
impl Sync for Gamestate
impl Unpin for Gamestate
impl UnwindSafe for Gamestate
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,