pub enum Encoding {
TextZip,
BinaryZip,
Binary,
}
Expand description
Describes the format of the save before decoding
Variants
TextZip
Save is encoded with the standard format:
- a save id line
- plaintext header
- zip with compressed plaintext gamestate
BinaryZip
Save is encoded in the binary zip format
- a save id line
- binary header
- zip with compressed binary gamestate
Binary
Save is encoded in the binary format
- a save id line
- uncompressed binary gamestate
Trait Implementations
impl Copy for Encoding
impl StructuralPartialEq for Encoding
Auto Trait Implementations
impl RefUnwindSafe for Encoding
impl Send for Encoding
impl Sync for Encoding
impl Unpin for Encoding
impl UnwindSafe for Encoding
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more