civ_map_generator/ruleset/
policy.rs1use super::enums::VictoryType;
2use serde::{Deserialize, Serialize};
3use std::collections::HashMap;
4
5#[derive(Debug, Serialize, Deserialize)]
6pub struct PolicyBranchInfo {
7 pub name: String,
8 pub era: String,
9 pub priorities: HashMap<VictoryType, u8>,
11 pub uniques: Vec<String>,
12 pub policies: Vec<PolicyInfo>,
13}
14
15#[derive(Debug, Serialize, Deserialize, Clone)]
17pub struct PolicyInfo {
18 pub name: String,
19 pub uniques: Vec<String>,
20 #[serde(default)]
21 pub requires: Vec<String>,
22 #[serde(default)]
23 pub row: u8,
24 #[serde(default)]
25 pub column: u8,
26}