Expand description
CivLab Deterministic Simulation Engine
Uses fixed-point arithmetic for deterministic simulation results. Uses i64 with scaling for deterministic calculations.
§Modules
engine- Full ECS-based simulation with tick loopstep- Simple step function for basic simulationpolicy- Policy/consumption calculationsmetrics- Tyranny/legitimacy metricsio- File I/O utilities
Re-exports§
pub use engine::Simulation;pub use engine::SimulationSnapshot;pub use engine::WorldState;pub use engine::Position;pub use engine::Citizen;pub use engine::JobType;pub use engine::Building;pub use engine::BuildingType;pub use engine::Resources;pub use engine::Production;pub use engine::ResourceType;pub use engine::MilitaryUnit;pub use engine::UnitType;pub use policy::effective_consumption;pub use policy::PolicyInput;pub use metrics::compute;pub use metrics::Metrics;
Modules§
- engine
- CivLab Simulation Engine - Core Tick Loop with ECS
- io
- I/O utilities for simulation state persistence
- metrics
- Metrics module - simulation metrics calculation
- policy
- Policy module - consumption calculations based on policy settings
Structs§
- Fixed
- Fixed-point type: i64 with 18 decimal places of precision Stored as raw i64, divided by 10^18 for actual value This ensures deterministic simulation across platforms
Constants§
Functions§
- create_
rng - Create a seeded RNG from world state
- step
- Advance simulation by one tick (simple API)
Type Aliases§
- SimRng
- Seeded RNG for deterministic simulation