[−][src]Crate chunky
This crate offers an abstraction over allocating fixed-size chunks of memory and different low-level collection types making use of these chunks to emulate "infinite" dynamically growing storages for heterogeneously-sized items.
Its purpose is being able to abstract storage of entity-collections
(such as actors in Kay) over both temporary heap memory and persistent
mmap'ed memory used for both runtime and savegames.
Structs
| Arena | Stores items of a fixed (max) size consecutively in a collection of chunks |
| ArenaIndex | Refers to an item within an |
| Chunk | |
| HeapStorage | A |
| Ident | Identifies a chunk or chunk group uniquely |
| MultiArena | Based on a collection type for fixed-size items ("Bin"), creates a collection for heterogenously-sized items which will be stored in the most appropriately-sized bin. |
| MultiArenaIndex | Refers to an item in a |
| Queue | A FIFO queue which stores heterogeneously sized items |
| Value | A single value stored in a chunk |
| Vector | A vector which stores items of a known type in an |
Traits
| ChunkStorage |