Crate chunky[−][src]
This crate offers an abstraction over allocating fixed-size chunks of memory and different low-level collection types making use of these chunks to emulate "infinite" dynamically growing storages for heterogeneously-sized items.
Its purpose is being able to abstract storage of entity-collections
(such as actors in Kay
) over both temporary heap memory and persistent
mmap'ed memory used for both runtime and savegames.
Structs
Arena |
Stores items of a fixed (max) size consecutively in a collection of chunks |
ArenaIndex |
Refers to an item within an |
HeapHandler |
A |
Ident |
Identifies a chunk or chunk group uniquely - to be used for persistence |
MultiArena |
Based on a collection type for fixed-size items ("Bin"), creates a collection for heterogenously-sized items which will be stored in the most appropriately-sized bin. |
MultiArenaIndex |
Refers to an item in a |
Queue |
A FIFO queue which stores heterogeneously sized items |
Value |
A single value stored in a chunk |
Vector |
A vector which stores items of a known type in an |
Traits
Handler |
A strategy for managing chunks |