Struct chipmunk_sys::Struct_cpArbiter
[−]
[src]
#[repr(C)]pub struct Struct_cpArbiter { pub e: cpFloat, pub u: cpFloat, pub surface_vr: cpVect, pub data: cpDataPointer, pub a: *const cpShape, pub b: *const cpShape, pub body_a: *mut cpBody, pub body_b: *mut cpBody, pub thread_a: Struct_cpArbiterThread, pub thread_b: Struct_cpArbiterThread, pub count: c_int, pub contacts: *mut Struct_cpContact, pub n: cpVect, pub handler: *mut cpCollisionHandler, pub handlerA: *mut cpCollisionHandler, pub handlerB: *mut cpCollisionHandler, pub swapped: cpBool, pub stamp: cpTimestamp, pub state: Enum_cpArbiterState, }
Fields
e: cpFloat
u: cpFloat
surface_vr: cpVect
data: cpDataPointer
a: *const cpShape
b: *const cpShape
body_a: *mut cpBody
body_b: *mut cpBody
thread_a: Struct_cpArbiterThread
thread_b: Struct_cpArbiterThread
count: c_int
contacts: *mut Struct_cpContact
n: cpVect
handler: *mut cpCollisionHandler
handlerA: *mut cpCollisionHandler
handlerB: *mut cpCollisionHandler
swapped: cpBool
stamp: cpTimestamp
state: Enum_cpArbiterState
Trait Implementations
impl Copy for Struct_cpArbiter
[src]
impl Clone for Struct_cpArbiter
[src]
fn clone(&self) -> Struct_cpArbiter
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Default for Struct_cpArbiter
[src]
fn default() -> Struct_cpArbiter
Returns the "default value" for a type. Read more