pub type XchandlesRegistryLayers = SingletonLayer<ActionLayer<XchandlesRegistryState>>;
Aliased Type§
pub struct XchandlesRegistryLayers {
pub launcher_id: BytesImpl<32>,
pub inner_puzzle: ActionLayer<XchandlesRegistryState>,
}
Fields§
§launcher_id: BytesImpl<32>
The unique launcher id for the singleton. Also referred to as the singleton id.
inner_puzzle: ActionLayer<XchandlesRegistryState>
The inner puzzle layer. For singletons, this determines the actual behavior of the coin.