pub type StandardDidLayers<I> = SingletonLayer<DidLayer<HashedPtr, I>>;
Aliased Type§
pub struct StandardDidLayers<I> {
pub launcher_id: BytesImpl<32>,
pub inner_puzzle: DidLayer<HashedPtr, I>,
}
Fields§
§launcher_id: BytesImpl<32>
The unique launcher id for the singleton. Also referred to as the singleton id.
inner_puzzle: DidLayer<HashedPtr, I>
The inner puzzle layer. For singletons, this determines the actual behavior of the coin.