[][src]Struct chess_move_gen::State

pub struct State {
    pub castling_rights: CastlingRights,
    pub ep_square: Option<Square>,
    pub stm: Side,
    pub full_move_number: usize,
    pub half_move_clock: usize,
}

State encodes all game state except position

Fields

castling_rights: CastlingRightsep_square: Option<Square>stm: Sidefull_move_number: usizehalf_move_clock: usize

Trait Implementations

impl Clone for State[src]

impl Debug for State[src]

Auto Trait Implementations

impl RefUnwindSafe for State

impl Send for State

impl Sync for State

impl Unpin for State

impl UnwindSafe for State

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> Cast<U> for T where
    U: FromCast<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> FromCast<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,