Struct chess_move_gen::MoveVec
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pub struct MoveVec { /* fields omitted */ }
MoveCounter implements MoveList and collects moves in a vector.
Use iter
to access the moves once they have been added.
Methods
impl MoveVec
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pub fn new() -> MoveVec
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pub fn to_string(&self) -> String
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pub fn iter(&self) -> Iter<Move>
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pub fn len(&self) -> usize
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Trait Implementations
impl Clone for MoveVec
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fn clone(&self) -> MoveVec
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Display for MoveVec
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fn fmt(&self, f: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Debug for MoveVec
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fn fmt(&self, f: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl MoveList for MoveVec
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fn add_moves(&mut self, from: Square, targets: BB, enemy: BB)
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Adds moves from the from-square. Targets is a bitboard of valid to-squares. Enemy is a bitboard of enemy pieces (ie pieces that can be captured)
fn add_castle(&mut self, castle: Castle)
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Adds the castle to the move list
fn add_pawn_ep_capture(&mut self, from: Square, to: Square)
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Adds pawn en-passant capture to list. From and to are the squares the moving pieces moves from and to, respectively
fn add_pawn_pushes(&mut self, shift: usize, targets: BB)
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Adds pawn non-captures to the list. Targets is a bitboard of valid to-squares. Shift is the distance the pawn moved to get to the target square, mod 64. For example, for a white piece moving forward one row this is '8'. For a black piece moving forward one row this is 56 (-8 % 64).
fn add_pawn_captures(&mut self, shift: usize, targets: BB)
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Adds pawn captures to list. Targets and shift are same as for add_pawn_pushes
. Do not use this for en-passant captures (use add_pawn_ep_capture
)