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HueProvider

Trait HueProvider 

Source
pub trait HueProvider: Send + Sync {
    // Required methods
    fn list_lights<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn get_light<'life0, 'life1, 'async_trait>(
        &'life0 self,
        light_id: &'life1 str,
    ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn set_light_state<'life0, 'life1, 'async_trait>(
        &'life0 self,
        light_id: &'life1 str,
        on: Option<bool>,
        brightness: Option<u8>,
        color: Option<(u16, u8)>,
    ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn list_groups<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn set_group_state<'life0, 'life1, 'async_trait>(
        &'life0 self,
        group_id: &'life1 str,
        on: Option<bool>,
        brightness: Option<u8>,
    ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn list_scenes<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn activate_scene<'life0, 'life1, 'async_trait>(
        &'life0 self,
        scene_id: &'life1 str,
    ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn set_color_loop<'life0, 'life1, 'async_trait>(
        &'life0 self,
        light_id: &'life1 str,
        enabled: bool,
    ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn alert<'life0, 'life1, 'async_trait>(
        &'life0 self,
        light_id: &'life1 str,
    ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
}
Expand description

Hue provider trait

Required Methods§

Source

fn list_lights<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn get_light<'life0, 'life1, 'async_trait>( &'life0 self, light_id: &'life1 str, ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn set_light_state<'life0, 'life1, 'async_trait>( &'life0 self, light_id: &'life1 str, on: Option<bool>, brightness: Option<u8>, color: Option<(u16, u8)>, ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn list_groups<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn set_group_state<'life0, 'life1, 'async_trait>( &'life0 self, group_id: &'life1 str, on: Option<bool>, brightness: Option<u8>, ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn list_scenes<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn activate_scene<'life0, 'life1, 'async_trait>( &'life0 self, scene_id: &'life1 str, ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn set_color_loop<'life0, 'life1, 'async_trait>( &'life0 self, light_id: &'life1 str, enabled: bool, ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn alert<'life0, 'life1, 'async_trait>( &'life0 self, light_id: &'life1 str, ) -> Pin<Box<dyn Future<Output = IntegrationResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Implementors§