[−][src]Trait chargrid_render::Frame
Required methods
fn set_cell_absolute(
&mut self,
absolute_coord: Coord,
absolute_depth: i8,
absolute_cell: ViewCell
)
&mut self,
absolute_coord: Coord,
absolute_depth: i8,
absolute_cell: ViewCell
)
fn blend_cell_background_absolute<B: Blend>(
&mut self,
absolute_coord: Coord,
absolute_depth: i8,
rgb24: Rgb24,
alpha: u8,
blend: B
)
&mut self,
absolute_coord: Coord,
absolute_depth: i8,
rgb24: Rgb24,
alpha: u8,
blend: B
)
Provided methods
fn set_cell_relative<C: ColModify>(
&mut self,
relative_coord: Coord,
relative_depth: i8,
relative_cell: ViewCell,
context: ViewContext<C>
)
&mut self,
relative_coord: Coord,
relative_depth: i8,
relative_cell: ViewCell,
context: ViewContext<C>
)
fn blend_cell_background_relative<C: ColModify, B: Blend>(
&mut self,
relative_coord: Coord,
relative_depth: i8,
rgb24: Rgb24,
alpha: u8,
blend: B,
context: ViewContext<C>
)
&mut self,
relative_coord: Coord,
relative_depth: i8,
rgb24: Rgb24,
alpha: u8,
blend: B,
context: ViewContext<C>
)
Implementors
impl Frame for Buffer
[src]
fn set_cell_absolute(&mut self, coord: Coord, depth: i8, view_cell: ViewCell)
[src]
fn blend_cell_background_absolute<B: Blend>(
&mut self,
coord: Coord,
depth: i8,
rgb24: Rgb24,
alpha: u8,
blend: B
)
[src]
&mut self,
coord: Coord,
depth: i8,
rgb24: Rgb24,
alpha: u8,
blend: B
)
impl<'a, D> Frame for MeasureBoundsAndDraw<'a, D> where
D: Frame,
[src]
D: Frame,
fn set_cell_relative<C: ColModify>(
&mut self,
relative_coord: Coord,
relative_depth: i8,
relative_cell: ViewCell,
context: ViewContext<C>
)
[src]
&mut self,
relative_coord: Coord,
relative_depth: i8,
relative_cell: ViewCell,
context: ViewContext<C>
)
fn set_cell_absolute(
&mut self,
absolute_coord: Coord,
absolute_depth: i8,
absolute_cell: ViewCell
)
[src]
&mut self,
absolute_coord: Coord,
absolute_depth: i8,
absolute_cell: ViewCell
)
fn blend_cell_background_relative<C: ColModify, B: Blend>(
&mut self,
relative_coord: Coord,
relative_depth: i8,
rgb24: Rgb24,
alpha: u8,
blend: B,
context: ViewContext<C>
)
[src]
&mut self,
relative_coord: Coord,
relative_depth: i8,
rgb24: Rgb24,
alpha: u8,
blend: B,
context: ViewContext<C>
)
fn blend_cell_background_absolute<B: Blend>(
&mut self,
absolute_coord: Coord,
absolute_depth: i8,
rgb24: Rgb24,
alpha: u8,
blend: B
)
[src]
&mut self,
absolute_coord: Coord,
absolute_depth: i8,
rgb24: Rgb24,
alpha: u8,
blend: B
)