Struct chair::Mesh

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pub struct Mesh { /* private fields */ }

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impl Mesh

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pub fn new<V: Vertex>( device: &Device, vertex_data: &[V], index_data: &[Index] ) -> Self

Create a new mesh from vertices and indices

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pub fn draw<'m: 'p, 'p>(&'m self, pass: &mut RenderPass<'p>)

Draw a single instance of this mesh, using slot 0 for the vertex buffer. Ideally use draw_instanced.

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pub fn draw_instanced<'m: 'p, 'p>( &'m self, pass: &mut RenderPass<'p>, instances: Range<u32> )

Draw multiple instances of this mesh, the instance buffer must be bound already. Slot 0 is used for the vertex buffer Drawing indirectly can have greater performance, use bind and call whichever indirect drawing function you need.

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pub fn bind<'m: 'p, 'p>(&'m self, pass: &mut RenderPass<'p>, slot: u32)

Bind this mesh’s buffers for drawing

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pub fn vertices(&self) -> &Buffer

Returns a reference to the vertex buffer

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pub fn indices(&self) -> &Buffer

Returns a reference to the index buffer

Auto Trait Implementations§

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impl !Freeze for Mesh

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impl !RefUnwindSafe for Mesh

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impl Send for Mesh

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impl Sync for Mesh

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impl Unpin for Mesh

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impl !UnwindSafe for Mesh

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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impl<T> Upcast<T> for T

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impl<T> WasmNotSync for T
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