Expand description
Efficient binary encoded mesh format Supports loading meshes that may contain colour, uvs, normals and bone weights Automatically maps uvs to atlas regions
Macros§
Structs§
- A region from an atlas
- A vertex that just has position
- A vertex with position and colour
- Configuration for reading meshes
- A vertex with position and texture coordinates
Enums§
Constants§
Traits§
- A texture atlas that maps strings to regions
- Marker trait for “plain old data”.
- The vertex trait implemented by vertex types
- Trait for types that can be safely created with
zeroed
.
Type Aliases§
Derive Macros§
- Derive the
Pod
trait for a struct - Derive the
Zeroable
trait for a struct