Expand description
Efficient binary encoded mesh format Supports loading meshes that may contain colour, uvs, normals and bone weights Automatically maps uvs to atlas regions
Macros§
Structs§
- Atlas
Region - A region from an atlas
- Basic
Vertex - A vertex that just has position
- Coloured
Vertex - A vertex with position and colour
- Mesh
- Mesh
Reader - Configuration for reading meshes
- Textured
Vertex - A vertex with position and texture coordinates
Enums§
Constants§
Traits§
- Atlas
- A texture atlas that maps strings to regions
- Pod
- Marker trait for “plain old data”.
- Vertex
- The vertex trait implemented by vertex types
- Zeroable
- Trait for types that can be safely created with
zeroed
.