Struct cgmath::Vector3

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#[repr(C)]
pub struct Vector3<S> { pub x: S, pub y: S, pub z: S, }
Expand description

A 3-dimensional vector.

This type is marked as #[repr(C)].

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§x: S

The x component of the vector.

§y: S

The y component of the vector.

§z: S

The z component of the vector.

Implementations§

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impl<S> Vector3<S>

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pub fn new(x: S, y: S, z: S) -> Vector3<S>

Construct a new vector, using the provided values.

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impl<S: NumCast + Copy> Vector3<S>

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pub fn cast<T: NumCast>(&self) -> Vector3<T>

Component-wise casting to another type.

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impl<S: BaseNum> Vector3<S>

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pub fn unit_x() -> Vector3<S>

A unit vector in the x direction.

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pub fn unit_y() -> Vector3<S>

A unit vector in the y direction.

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pub fn unit_z() -> Vector3<S>

A unit vector in the w direction.

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pub fn cross(self, other: Vector3<S>) -> Vector3<S>

Returns the cross product of the vector and other.

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pub fn extend(self, w: S) -> Vector4<S>

Create a Vector4, using the x, y and z values from this vector, and the provided w.

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pub fn truncate(self) -> Vector2<S>

Create a Vector2, dropping the z value.

Trait Implementations§

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impl<'a, 'b, S: BaseNum> Add<&'a Vector3<S>> for &'b Point3<S>

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type Output = Point3<S>

The resulting type after applying the + operator.
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fn add(self, other: &'a Vector3<S>) -> Point3<S>

Performs the + operation. Read more
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impl<'a, 'b, S: BaseNum> Add<&'a Vector3<S>> for &'b Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the + operator.
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fn add(self, other: &'a Vector3<S>) -> Vector3<S>

Performs the + operation. Read more
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impl<'a, S: BaseNum> Add<&'a Vector3<S>> for Point3<S>

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type Output = Point3<S>

The resulting type after applying the + operator.
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fn add(self, other: &'a Vector3<S>) -> Point3<S>

Performs the + operation. Read more
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impl<'a, S: BaseNum> Add<&'a Vector3<S>> for Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the + operator.
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fn add(self, other: &'a Vector3<S>) -> Vector3<S>

Performs the + operation. Read more
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impl<'a, S: BaseNum> Add<Vector3<S>> for &'a Point3<S>

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type Output = Point3<S>

The resulting type after applying the + operator.
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fn add(self, other: Vector3<S>) -> Point3<S>

Performs the + operation. Read more
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impl<'a, S: BaseNum> Add<Vector3<S>> for &'a Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the + operator.
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fn add(self, other: Vector3<S>) -> Vector3<S>

Performs the + operation. Read more
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impl<S: BaseNum> Add<Vector3<S>> for Point3<S>

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type Output = Point3<S>

The resulting type after applying the + operator.
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fn add(self, other: Vector3<S>) -> Point3<S>

Performs the + operation. Read more
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impl<S: BaseNum> Add<Vector3<S>> for Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the + operator.
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fn add(self, other: Vector3<S>) -> Vector3<S>

Performs the + operation. Read more
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impl<S: BaseNum + AddAssign<S>> AddAssign<Vector3<S>> for Point3<S>

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fn add_assign(&mut self, vector: Vector3<S>)

Performs the += operation. Read more
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impl<S: BaseNum + AddAssign<S>> AddAssign<Vector3<S>> for Vector3<S>

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fn add_assign(&mut self, other: Vector3<S>)

Performs the += operation. Read more
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impl<S: BaseFloat> ApproxEq for Vector3<S>

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type Epsilon = <S as ApproxEq>::Epsilon

Used for specifying relative comparisons.
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fn default_epsilon() -> S::Epsilon

The default tolerance to use when testing values that are close together. Read more
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fn default_max_relative() -> S::Epsilon

The default relative tolerance for testing values that are far-apart. Read more
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fn default_max_ulps() -> u32

The default ULPs to tolerate when testing values that are far-apart. Read more
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fn relative_eq( &self, other: &Self, epsilon: S::Epsilon, max_relative: S::Epsilon ) -> bool

A test for equality that uses a relative comparison if the values are far apart.
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fn ulps_eq(&self, other: &Self, epsilon: S::Epsilon, max_ulps: u32) -> bool

A test for equality that uses units in the last place (ULP) if the values are far apart.
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fn relative_ne( &self, other: &Self, epsilon: Self::Epsilon, max_relative: Self::Epsilon ) -> bool

The inverse of ApproxEq::relative_eq.
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fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool

The inverse of ApproxEq::ulps_eq.
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impl<S: Copy> Array for Vector3<S>

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type Element = S

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fn from_value(scalar: S) -> Vector3<S>

Construct a vector from a single value, replicating it. Read more
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fn sum(self) -> Swhere S: Add<Output = S>,

The sum of the elements of the array.
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fn product(self) -> Swhere S: Mul<Output = S>,

The product of the elements of the array.
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fn min(self) -> Swhere S: PartialOrd,

The minimum element of the array.
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fn max(self) -> Swhere S: PartialOrd,

The maximum element of the array.
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fn as_ptr(&self) -> *const Self::Element

Get the pointer to the first element of the array.
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fn as_mut_ptr(&mut self) -> *mut Self::Element

Get a mutable pointer to the first element of the array.
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fn swap_elements(&mut self, i: usize, j: usize)

Swap the elements at indices i and j in-place.
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impl<S> AsMut<[S; 3]> for Vector3<S>

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fn as_mut(&mut self) -> &mut [S; 3]

Converts this type into a mutable reference of the (usually inferred) input type.
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impl<S> AsMut<(S, S, S)> for Vector3<S>

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fn as_mut(&mut self) -> &mut (S, S, S)

Converts this type into a mutable reference of the (usually inferred) input type.
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impl<S> AsRef<[S; 3]> for Vector3<S>

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fn as_ref(&self) -> &[S; 3]

Converts this type into a shared reference of the (usually inferred) input type.
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impl<S> AsRef<(S, S, S)> for Vector3<S>

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fn as_ref(&self) -> &(S, S, S)

Converts this type into a shared reference of the (usually inferred) input type.
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impl<S: Clone> Clone for Vector3<S>

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fn clone(&self) -> Vector3<S>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S: Debug> Debug for Vector3<S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Div<&'a Vector3<f32>> for f32

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type Output = Vector3<f32>

The resulting type after applying the / operator.
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fn div(self, other: &'a Vector3<f32>) -> Vector3<f32>

Performs the / operation. Read more
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impl<'a> Div<&'a Vector3<f64>> for f64

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type Output = Vector3<f64>

The resulting type after applying the / operator.
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fn div(self, other: &'a Vector3<f64>) -> Vector3<f64>

Performs the / operation. Read more
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impl<'a> Div<&'a Vector3<i16>> for i16

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type Output = Vector3<i16>

The resulting type after applying the / operator.
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fn div(self, other: &'a Vector3<i16>) -> Vector3<i16>

Performs the / operation. Read more
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impl<'a> Div<&'a Vector3<i32>> for i32

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type Output = Vector3<i32>

The resulting type after applying the / operator.
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fn div(self, other: &'a Vector3<i32>) -> Vector3<i32>

Performs the / operation. Read more
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impl<'a> Div<&'a Vector3<i64>> for i64

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type Output = Vector3<i64>

The resulting type after applying the / operator.
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fn div(self, other: &'a Vector3<i64>) -> Vector3<i64>

Performs the / operation. Read more
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impl<'a> Div<&'a Vector3<i8>> for i8

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type Output = Vector3<i8>

The resulting type after applying the / operator.
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fn div(self, other: &'a Vector3<i8>) -> Vector3<i8>

Performs the / operation. Read more
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impl<'a> Div<&'a Vector3<isize>> for isize

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type Output = Vector3<isize>

The resulting type after applying the / operator.
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fn div(self, other: &'a Vector3<isize>) -> Vector3<isize>

Performs the / operation. Read more
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impl<'a> Div<&'a Vector3<u16>> for u16

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type Output = Vector3<u16>

The resulting type after applying the / operator.
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fn div(self, other: &'a Vector3<u16>) -> Vector3<u16>

Performs the / operation. Read more
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impl<'a> Div<&'a Vector3<u32>> for u32

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type Output = Vector3<u32>

The resulting type after applying the / operator.
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fn div(self, other: &'a Vector3<u32>) -> Vector3<u32>

Performs the / operation. Read more
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impl<'a> Div<&'a Vector3<u64>> for u64

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type Output = Vector3<u64>

The resulting type after applying the / operator.
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fn div(self, other: &'a Vector3<u64>) -> Vector3<u64>

Performs the / operation. Read more
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impl<'a> Div<&'a Vector3<u8>> for u8

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type Output = Vector3<u8>

The resulting type after applying the / operator.
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fn div(self, other: &'a Vector3<u8>) -> Vector3<u8>

Performs the / operation. Read more
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impl<'a> Div<&'a Vector3<usize>> for usize

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type Output = Vector3<usize>

The resulting type after applying the / operator.
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fn div(self, other: &'a Vector3<usize>) -> Vector3<usize>

Performs the / operation. Read more
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impl<'a, S: BaseNum> Div<S> for &'a Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the / operator.
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fn div(self, other: S) -> Vector3<S>

Performs the / operation. Read more
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impl<S: BaseNum> Div<S> for Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the / operator.
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fn div(self, other: S) -> Vector3<S>

Performs the / operation. Read more
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impl Div<Vector3<f32>> for f32

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type Output = Vector3<f32>

The resulting type after applying the / operator.
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fn div(self, other: Vector3<f32>) -> Vector3<f32>

Performs the / operation. Read more
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impl Div<Vector3<f64>> for f64

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type Output = Vector3<f64>

The resulting type after applying the / operator.
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fn div(self, other: Vector3<f64>) -> Vector3<f64>

Performs the / operation. Read more
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impl Div<Vector3<i16>> for i16

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type Output = Vector3<i16>

The resulting type after applying the / operator.
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fn div(self, other: Vector3<i16>) -> Vector3<i16>

Performs the / operation. Read more
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impl Div<Vector3<i32>> for i32

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type Output = Vector3<i32>

The resulting type after applying the / operator.
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fn div(self, other: Vector3<i32>) -> Vector3<i32>

Performs the / operation. Read more
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impl Div<Vector3<i64>> for i64

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type Output = Vector3<i64>

The resulting type after applying the / operator.
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fn div(self, other: Vector3<i64>) -> Vector3<i64>

Performs the / operation. Read more
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impl Div<Vector3<i8>> for i8

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type Output = Vector3<i8>

The resulting type after applying the / operator.
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fn div(self, other: Vector3<i8>) -> Vector3<i8>

Performs the / operation. Read more
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impl Div<Vector3<isize>> for isize

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type Output = Vector3<isize>

The resulting type after applying the / operator.
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fn div(self, other: Vector3<isize>) -> Vector3<isize>

Performs the / operation. Read more
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impl Div<Vector3<u16>> for u16

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type Output = Vector3<u16>

The resulting type after applying the / operator.
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fn div(self, other: Vector3<u16>) -> Vector3<u16>

Performs the / operation. Read more
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impl Div<Vector3<u32>> for u32

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type Output = Vector3<u32>

The resulting type after applying the / operator.
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fn div(self, other: Vector3<u32>) -> Vector3<u32>

Performs the / operation. Read more
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impl Div<Vector3<u64>> for u64

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type Output = Vector3<u64>

The resulting type after applying the / operator.
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fn div(self, other: Vector3<u64>) -> Vector3<u64>

Performs the / operation. Read more
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impl Div<Vector3<u8>> for u8

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type Output = Vector3<u8>

The resulting type after applying the / operator.
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fn div(self, other: Vector3<u8>) -> Vector3<u8>

Performs the / operation. Read more
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impl Div<Vector3<usize>> for usize

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type Output = Vector3<usize>

The resulting type after applying the / operator.
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fn div(self, other: Vector3<usize>) -> Vector3<usize>

Performs the / operation. Read more
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impl<S: BaseNum + DivAssign<S>> DivAssign<S> for Vector3<S>

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fn div_assign(&mut self, scalar: S)

Performs the /= operation. Read more
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impl<S: BaseNum> ElementWise<S> for Vector3<S>

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fn add_element_wise(self, rhs: S) -> Vector3<S>

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fn sub_element_wise(self, rhs: S) -> Vector3<S>

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fn mul_element_wise(self, rhs: S) -> Vector3<S>

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fn div_element_wise(self, rhs: S) -> Vector3<S>

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fn rem_element_wise(self, rhs: S) -> Vector3<S>

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fn add_assign_element_wise(&mut self, rhs: S)

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fn sub_assign_element_wise(&mut self, rhs: S)

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fn mul_assign_element_wise(&mut self, rhs: S)

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fn div_assign_element_wise(&mut self, rhs: S)

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fn rem_assign_element_wise(&mut self, rhs: S)

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impl<S: BaseNum> ElementWise<Vector3<S>> for Vector3<S>

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impl<'a, S> From<&'a [S; 3]> for &'a Vector3<S>

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fn from(v: &'a [S; 3]) -> &'a Vector3<S>

Converts to this type from the input type.
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impl<'a, S> From<&'a (S, S, S)> for &'a Vector3<S>

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fn from(v: &'a (S, S, S)) -> &'a Vector3<S>

Converts to this type from the input type.
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impl<'a, S> From<&'a mut [S; 3]> for &'a mut Vector3<S>

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fn from(v: &'a mut [S; 3]) -> &'a mut Vector3<S>

Converts to this type from the input type.
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impl<'a, S> From<&'a mut (S, S, S)> for &'a mut Vector3<S>

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fn from(v: &'a mut (S, S, S)) -> &'a mut Vector3<S>

Converts to this type from the input type.
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impl<S: Clone> From<[S; 3]> for Vector3<S>

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fn from(v: [S; 3]) -> Vector3<S>

Converts to this type from the input type.
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impl<S> From<(S, S, S)> for Vector3<S>

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fn from(v: (S, S, S)) -> Vector3<S>

Converts to this type from the input type.
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impl<S: Hash> Hash for Vector3<S>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<S> Index<Range<usize>> for Vector3<S>

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type Output = [S]

The returned type after indexing.
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fn index<'a>(&'a self, i: Range<usize>) -> &'a [S]

Performs the indexing (container[index]) operation. Read more
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impl<S> Index<RangeFrom<usize>> for Vector3<S>

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type Output = [S]

The returned type after indexing.
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fn index<'a>(&'a self, i: RangeFrom<usize>) -> &'a [S]

Performs the indexing (container[index]) operation. Read more
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impl<S> Index<RangeFull> for Vector3<S>

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type Output = [S]

The returned type after indexing.
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fn index<'a>(&'a self, i: RangeFull) -> &'a [S]

Performs the indexing (container[index]) operation. Read more
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impl<S> Index<RangeTo<usize>> for Vector3<S>

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type Output = [S]

The returned type after indexing.
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fn index<'a>(&'a self, i: RangeTo<usize>) -> &'a [S]

Performs the indexing (container[index]) operation. Read more
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impl<S> Index<usize> for Vector3<S>

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type Output = S

The returned type after indexing.
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fn index<'a>(&'a self, i: usize) -> &'a S

Performs the indexing (container[index]) operation. Read more
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impl<S> IndexMut<Range<usize>> for Vector3<S>

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fn index_mut<'a>(&'a mut self, i: Range<usize>) -> &'a mut [S]

Performs the mutable indexing (container[index]) operation. Read more
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impl<S> IndexMut<RangeFrom<usize>> for Vector3<S>

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fn index_mut<'a>(&'a mut self, i: RangeFrom<usize>) -> &'a mut [S]

Performs the mutable indexing (container[index]) operation. Read more
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impl<S> IndexMut<RangeFull> for Vector3<S>

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fn index_mut<'a>(&'a mut self, i: RangeFull) -> &'a mut [S]

Performs the mutable indexing (container[index]) operation. Read more
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impl<S> IndexMut<RangeTo<usize>> for Vector3<S>

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fn index_mut<'a>(&'a mut self, i: RangeTo<usize>) -> &'a mut [S]

Performs the mutable indexing (container[index]) operation. Read more
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impl<S> IndexMut<usize> for Vector3<S>

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fn index_mut<'a>(&'a mut self, i: usize) -> &'a mut S

Performs the mutable indexing (container[index]) operation. Read more
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impl<S: BaseFloat> InnerSpace for Vector3<S>

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fn dot(self, other: Vector3<S>) -> S

Vector dot (or inner) product.
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fn angle(self, other: Vector3<S>) -> Rad<S>

Returns the angle between two vectors in radians.
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fn is_perpendicular(self, other: Self) -> bool

Returns true if the vector is perpendicular (at right angles) to the other vector.
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fn magnitude2(self) -> Self::Scalar

Returns the squared magnitude. Read more
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fn magnitude(self) -> Self::Scalar

The distance from the tail to the tip of the vector.
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fn normalize(self) -> Self

Returns a vector with the same direction, but with a magnitude of 1.
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fn normalize_to(self, magnitude: Self::Scalar) -> Self

Returns a vector with the same direction and a given magnitude.
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fn lerp(self, other: Self, amount: Self::Scalar) -> Self

Returns the result of linearly interpolating the magnitude of the vector towards the magnitude of other by the specified amount.
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impl<S> Into<[S; 3]> for Vector3<S>

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fn into(self) -> [S; 3]

Converts this type into the (usually inferred) input type.
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impl<S> Into<(S, S, S)> for Vector3<S>

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fn into(self) -> (S, S, S)

Converts this type into the (usually inferred) input type.
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impl<S: BaseFloat> MetricSpace for Vector3<S>

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type Metric = S

The metric to be returned by the distance function.
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fn distance2(self, other: Self) -> S

Returns the squared distance. Read more
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fn distance(self, other: Self) -> Self::Metric

The distance between two values.
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impl<'a, 'b, S: BaseFloat> Mul<&'a Vector3<S>> for &'b Matrix3<S>

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type Output = Vector3<S>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<S>) -> Vector3<S>

Performs the * operation. Read more
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impl<'a, 'b, S: BaseFloat> Mul<&'a Vector3<S>> for &'b Quaternion<S>

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type Output = Vector3<S>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<S>) -> Vector3<S>

Performs the * operation. Read more
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impl<'a, S: BaseFloat> Mul<&'a Vector3<S>> for Matrix3<S>

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type Output = Vector3<S>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<S>) -> Vector3<S>

Performs the * operation. Read more
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impl<'a, S: BaseFloat> Mul<&'a Vector3<S>> for Quaternion<S>

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type Output = Vector3<S>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<S>) -> Vector3<S>

Performs the * operation. Read more
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impl<'a> Mul<&'a Vector3<f32>> for f32

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type Output = Vector3<f32>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<f32>) -> Vector3<f32>

Performs the * operation. Read more
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impl<'a> Mul<&'a Vector3<f64>> for f64

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type Output = Vector3<f64>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<f64>) -> Vector3<f64>

Performs the * operation. Read more
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impl<'a> Mul<&'a Vector3<i16>> for i16

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type Output = Vector3<i16>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<i16>) -> Vector3<i16>

Performs the * operation. Read more
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impl<'a> Mul<&'a Vector3<i32>> for i32

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type Output = Vector3<i32>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<i32>) -> Vector3<i32>

Performs the * operation. Read more
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impl<'a> Mul<&'a Vector3<i64>> for i64

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type Output = Vector3<i64>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<i64>) -> Vector3<i64>

Performs the * operation. Read more
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impl<'a> Mul<&'a Vector3<i8>> for i8

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type Output = Vector3<i8>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<i8>) -> Vector3<i8>

Performs the * operation. Read more
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impl<'a> Mul<&'a Vector3<isize>> for isize

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type Output = Vector3<isize>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<isize>) -> Vector3<isize>

Performs the * operation. Read more
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impl<'a> Mul<&'a Vector3<u16>> for u16

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type Output = Vector3<u16>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<u16>) -> Vector3<u16>

Performs the * operation. Read more
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impl<'a> Mul<&'a Vector3<u32>> for u32

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type Output = Vector3<u32>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<u32>) -> Vector3<u32>

Performs the * operation. Read more
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impl<'a> Mul<&'a Vector3<u64>> for u64

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type Output = Vector3<u64>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<u64>) -> Vector3<u64>

Performs the * operation. Read more
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impl<'a> Mul<&'a Vector3<u8>> for u8

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type Output = Vector3<u8>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<u8>) -> Vector3<u8>

Performs the * operation. Read more
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impl<'a> Mul<&'a Vector3<usize>> for usize

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type Output = Vector3<usize>

The resulting type after applying the * operator.
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fn mul(self, other: &'a Vector3<usize>) -> Vector3<usize>

Performs the * operation. Read more
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impl<'a, S: BaseNum> Mul<S> for &'a Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the * operator.
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fn mul(self, other: S) -> Vector3<S>

Performs the * operation. Read more
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impl<S: BaseNum> Mul<S> for Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the * operator.
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fn mul(self, other: S) -> Vector3<S>

Performs the * operation. Read more
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impl<'a, S: BaseFloat> Mul<Vector3<S>> for &'a Matrix3<S>

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type Output = Vector3<S>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<S>) -> Vector3<S>

Performs the * operation. Read more
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impl<'a, S: BaseFloat> Mul<Vector3<S>> for &'a Quaternion<S>

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type Output = Vector3<S>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<S>) -> Vector3<S>

Performs the * operation. Read more
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impl<S: BaseFloat> Mul<Vector3<S>> for Matrix3<S>

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type Output = Vector3<S>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<S>) -> Vector3<S>

Performs the * operation. Read more
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impl<S: BaseFloat> Mul<Vector3<S>> for Quaternion<S>

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type Output = Vector3<S>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<S>) -> Vector3<S>

Performs the * operation. Read more
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impl Mul<Vector3<f32>> for f32

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type Output = Vector3<f32>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<f32>) -> Vector3<f32>

Performs the * operation. Read more
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impl Mul<Vector3<f64>> for f64

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type Output = Vector3<f64>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<f64>) -> Vector3<f64>

Performs the * operation. Read more
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impl Mul<Vector3<i16>> for i16

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type Output = Vector3<i16>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<i16>) -> Vector3<i16>

Performs the * operation. Read more
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impl Mul<Vector3<i32>> for i32

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type Output = Vector3<i32>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<i32>) -> Vector3<i32>

Performs the * operation. Read more
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impl Mul<Vector3<i64>> for i64

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type Output = Vector3<i64>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<i64>) -> Vector3<i64>

Performs the * operation. Read more
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impl Mul<Vector3<i8>> for i8

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type Output = Vector3<i8>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<i8>) -> Vector3<i8>

Performs the * operation. Read more
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impl Mul<Vector3<isize>> for isize

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type Output = Vector3<isize>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<isize>) -> Vector3<isize>

Performs the * operation. Read more
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impl Mul<Vector3<u16>> for u16

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type Output = Vector3<u16>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<u16>) -> Vector3<u16>

Performs the * operation. Read more
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impl Mul<Vector3<u32>> for u32

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type Output = Vector3<u32>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<u32>) -> Vector3<u32>

Performs the * operation. Read more
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impl Mul<Vector3<u64>> for u64

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type Output = Vector3<u64>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<u64>) -> Vector3<u64>

Performs the * operation. Read more
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impl Mul<Vector3<u8>> for u8

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type Output = Vector3<u8>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<u8>) -> Vector3<u8>

Performs the * operation. Read more
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impl Mul<Vector3<usize>> for usize

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type Output = Vector3<usize>

The resulting type after applying the * operator.
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fn mul(self, other: Vector3<usize>) -> Vector3<usize>

Performs the * operation. Read more
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impl<S: BaseNum + MulAssign<S>> MulAssign<S> for Vector3<S>

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fn mul_assign(&mut self, scalar: S)

Performs the *= operation. Read more
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impl<S: Neg<Output = S>> Neg for Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the - operator.
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fn neg(self) -> Vector3<S>

Performs the unary - operation. Read more
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impl<S: PartialEq> PartialEq<Vector3<S>> for Vector3<S>

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fn eq(&self, other: &Vector3<S>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<S: BaseFloat + Rand> Rand for Vector3<S>

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fn rand<R: Rng>(rng: &mut R) -> Vector3<S>

Generates a random instance of this type using the specified source of randomness.
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impl<'a> Rem<&'a Vector3<f32>> for f32

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type Output = Vector3<f32>

The resulting type after applying the % operator.
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fn rem(self, other: &'a Vector3<f32>) -> Vector3<f32>

Performs the % operation. Read more
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impl<'a> Rem<&'a Vector3<f64>> for f64

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type Output = Vector3<f64>

The resulting type after applying the % operator.
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fn rem(self, other: &'a Vector3<f64>) -> Vector3<f64>

Performs the % operation. Read more
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impl<'a> Rem<&'a Vector3<i16>> for i16

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type Output = Vector3<i16>

The resulting type after applying the % operator.
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fn rem(self, other: &'a Vector3<i16>) -> Vector3<i16>

Performs the % operation. Read more
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impl<'a> Rem<&'a Vector3<i32>> for i32

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type Output = Vector3<i32>

The resulting type after applying the % operator.
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fn rem(self, other: &'a Vector3<i32>) -> Vector3<i32>

Performs the % operation. Read more
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impl<'a> Rem<&'a Vector3<i64>> for i64

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type Output = Vector3<i64>

The resulting type after applying the % operator.
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fn rem(self, other: &'a Vector3<i64>) -> Vector3<i64>

Performs the % operation. Read more
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impl<'a> Rem<&'a Vector3<i8>> for i8

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type Output = Vector3<i8>

The resulting type after applying the % operator.
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fn rem(self, other: &'a Vector3<i8>) -> Vector3<i8>

Performs the % operation. Read more
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impl<'a> Rem<&'a Vector3<isize>> for isize

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type Output = Vector3<isize>

The resulting type after applying the % operator.
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fn rem(self, other: &'a Vector3<isize>) -> Vector3<isize>

Performs the % operation. Read more
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impl<'a> Rem<&'a Vector3<u16>> for u16

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type Output = Vector3<u16>

The resulting type after applying the % operator.
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fn rem(self, other: &'a Vector3<u16>) -> Vector3<u16>

Performs the % operation. Read more
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impl<'a> Rem<&'a Vector3<u32>> for u32

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type Output = Vector3<u32>

The resulting type after applying the % operator.
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fn rem(self, other: &'a Vector3<u32>) -> Vector3<u32>

Performs the % operation. Read more
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impl<'a> Rem<&'a Vector3<u64>> for u64

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type Output = Vector3<u64>

The resulting type after applying the % operator.
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fn rem(self, other: &'a Vector3<u64>) -> Vector3<u64>

Performs the % operation. Read more
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impl<'a> Rem<&'a Vector3<u8>> for u8

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type Output = Vector3<u8>

The resulting type after applying the % operator.
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fn rem(self, other: &'a Vector3<u8>) -> Vector3<u8>

Performs the % operation. Read more
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impl<'a> Rem<&'a Vector3<usize>> for usize

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type Output = Vector3<usize>

The resulting type after applying the % operator.
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fn rem(self, other: &'a Vector3<usize>) -> Vector3<usize>

Performs the % operation. Read more
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impl<'a, S: BaseNum> Rem<S> for &'a Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the % operator.
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fn rem(self, other: S) -> Vector3<S>

Performs the % operation. Read more
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impl<S: BaseNum> Rem<S> for Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the % operator.
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fn rem(self, other: S) -> Vector3<S>

Performs the % operation. Read more
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impl Rem<Vector3<f32>> for f32

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type Output = Vector3<f32>

The resulting type after applying the % operator.
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fn rem(self, other: Vector3<f32>) -> Vector3<f32>

Performs the % operation. Read more
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impl Rem<Vector3<f64>> for f64

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type Output = Vector3<f64>

The resulting type after applying the % operator.
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fn rem(self, other: Vector3<f64>) -> Vector3<f64>

Performs the % operation. Read more
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impl Rem<Vector3<i16>> for i16

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type Output = Vector3<i16>

The resulting type after applying the % operator.
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fn rem(self, other: Vector3<i16>) -> Vector3<i16>

Performs the % operation. Read more
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impl Rem<Vector3<i32>> for i32

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type Output = Vector3<i32>

The resulting type after applying the % operator.
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fn rem(self, other: Vector3<i32>) -> Vector3<i32>

Performs the % operation. Read more
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impl Rem<Vector3<i64>> for i64

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type Output = Vector3<i64>

The resulting type after applying the % operator.
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fn rem(self, other: Vector3<i64>) -> Vector3<i64>

Performs the % operation. Read more
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impl Rem<Vector3<i8>> for i8

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type Output = Vector3<i8>

The resulting type after applying the % operator.
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fn rem(self, other: Vector3<i8>) -> Vector3<i8>

Performs the % operation. Read more
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impl Rem<Vector3<isize>> for isize

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type Output = Vector3<isize>

The resulting type after applying the % operator.
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fn rem(self, other: Vector3<isize>) -> Vector3<isize>

Performs the % operation. Read more
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impl Rem<Vector3<u16>> for u16

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type Output = Vector3<u16>

The resulting type after applying the % operator.
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fn rem(self, other: Vector3<u16>) -> Vector3<u16>

Performs the % operation. Read more
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impl Rem<Vector3<u32>> for u32

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type Output = Vector3<u32>

The resulting type after applying the % operator.
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fn rem(self, other: Vector3<u32>) -> Vector3<u32>

Performs the % operation. Read more
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impl Rem<Vector3<u64>> for u64

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type Output = Vector3<u64>

The resulting type after applying the % operator.
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fn rem(self, other: Vector3<u64>) -> Vector3<u64>

Performs the % operation. Read more
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impl Rem<Vector3<u8>> for u8

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type Output = Vector3<u8>

The resulting type after applying the % operator.
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fn rem(self, other: Vector3<u8>) -> Vector3<u8>

Performs the % operation. Read more
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impl Rem<Vector3<usize>> for usize

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type Output = Vector3<usize>

The resulting type after applying the % operator.
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fn rem(self, other: Vector3<usize>) -> Vector3<usize>

Performs the % operation. Read more
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impl<S: BaseNum + RemAssign<S>> RemAssign<S> for Vector3<S>

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fn rem_assign(&mut self, scalar: S)

Performs the %= operation. Read more
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impl<'a, 'b, S: BaseNum> Sub<&'a Vector3<S>> for &'b Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the - operator.
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fn sub(self, other: &'a Vector3<S>) -> Vector3<S>

Performs the - operation. Read more
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impl<'a, S: BaseNum> Sub<&'a Vector3<S>> for Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the - operator.
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fn sub(self, other: &'a Vector3<S>) -> Vector3<S>

Performs the - operation. Read more
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impl<'a, S: BaseNum> Sub<Vector3<S>> for &'a Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the - operator.
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fn sub(self, other: Vector3<S>) -> Vector3<S>

Performs the - operation. Read more
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impl<S: BaseNum> Sub<Vector3<S>> for Vector3<S>

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type Output = Vector3<S>

The resulting type after applying the - operator.
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fn sub(self, other: Vector3<S>) -> Vector3<S>

Performs the - operation. Read more
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impl<S: BaseNum + SubAssign<S>> SubAssign<Vector3<S>> for Vector3<S>

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fn sub_assign(&mut self, other: Vector3<S>)

Performs the -= operation. Read more
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impl<'a, S: 'a + BaseNum> Sum<&'a Vector3<S>> for Vector3<S>

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fn sum<I: Iterator<Item = &'a Vector3<S>>>(iter: I) -> Vector3<S>

Method which takes an iterator and generates Self from the elements by “summing up” the items.
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impl<S: BaseNum> Sum<Vector3<S>> for Vector3<S>

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fn sum<I: Iterator<Item = Vector3<S>>>(iter: I) -> Vector3<S>

Method which takes an iterator and generates Self from the elements by “summing up” the items.
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impl<S: BaseNum> VectorSpace for Vector3<S>

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type Scalar = S

The associated scalar.
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impl<S: BaseNum> Zero for Vector3<S>

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fn zero() -> Vector3<S>

Returns the additive identity element of Self, 0. Read more
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fn is_zero(&self) -> bool

Returns true if self is equal to the additive identity.
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fn set_zero(&mut self)

Sets self to the additive identity element of Self, 0.
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impl<S: Copy> Copy for Vector3<S>

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impl<S: Eq> Eq for Vector3<S>

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impl<S> StructuralEq for Vector3<S>

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impl<S> StructuralPartialEq for Vector3<S>

Auto Trait Implementations§

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impl<S> RefUnwindSafe for Vector3<S>where S: RefUnwindSafe,

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impl<S> Send for Vector3<S>where S: Send,

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impl<S> Sync for Vector3<S>where S: Sync,

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impl<S> Unpin for Vector3<S>where S: Unpin,

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impl<S> UnwindSafe for Vector3<S>where S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, Rhs> NumAssignOps<Rhs> for Twhere T: AddAssign<Rhs> + SubAssign<Rhs> + MulAssign<Rhs> + DivAssign<Rhs> + RemAssign<Rhs>,

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impl<T, Rhs, Output> NumOps<Rhs, Output> for Twhere T: Sub<Rhs, Output = Output> + Mul<Rhs, Output = Output> + Div<Rhs, Output = Output> + Add<Rhs, Output = Output> + Rem<Rhs, Output = Output>,