pub fn attach_entity_to_entity_physically(
_entity_1: i32,
_entity_2: i32,
_bone_index_1: i32,
_bone_index_2: i32,
_x_pos_1: f32,
_y_pos_1: f32,
_z_pos_1: f32,
_x_pos_2: f32,
_y_pos_2: f32,
_z_pos_2: f32,
_x_rot: f32,
_y_rot: f32,
_z_rot: f32,
_break_force: f32,
_fixed_rot: bool,
_p_15: bool,
_collision: bool,
_teleport: bool,
_p_18: i32,
)