attach_entity_to_entity_physically

Function attach_entity_to_entity_physically 

Source
pub fn attach_entity_to_entity_physically(
    _entity_1: i32,
    _entity_2: i32,
    _bone_index_1: i32,
    _bone_index_2: i32,
    _x_pos_1: f32,
    _y_pos_1: f32,
    _z_pos_1: f32,
    _x_pos_2: f32,
    _y_pos_2: f32,
    _z_pos_2: f32,
    _x_rot: f32,
    _y_rot: f32,
    _z_rot: f32,
    _break_force: f32,
    _fixed_rot: bool,
    _p_15: bool,
    _collision: bool,
    _teleport: bool,
    _p_18: i32,
)