Functionsยง
- _0x24c024ba8379a70a
- _0x977ca98939e82e4b
- _0x50276ef8172f5f12
- _0xa2c9ac24b4061285
- _0xe4dcec7fd5b739a5
- _add_
ammo_ to_ ped_ by_ type - _create_
air_ defense_ area - _create_
air_ defense_ sphere - _does_
air_ defense_ zone_ exist - _fire_
air_ defense_ weapon - _get_
max_ ammo_ by_ type - _get_
ped_ ammo_ type_ from_ weapon_ 2 - _get_
ped_ weapon_ livery_ color - _get_
weapon_ component_ variant_ extra_ component_ count - _get_
weapon_ component_ variant_ extra_ component_ model - _get_
weapon_ object_ livery_ color - _get_
weapon_ time_ between_ shots - _give_
loadout_ to_ ped - _is_
any_ air_ defense_ zone_ inside_ sphere - _remove_
air_ defense_ zone - _remove_
all_ air_ defense_ zones - _set_
can_ ped_ equip_ all_ weapons - _set_
can_ ped_ equip_ weapon - _set_
flash_ light_ enabled - _set_
ped_ weapon_ livery_ color - _set_
player_ air_ defense_ zone_ flag - _set_
weapon_ damage_ modifier_ this_ frame - _set_
weapon_ object_ livery_ color - add_
ammo_ to_ ped - can_
use_ weapon_ on_ parachute - clear_
entity_ last_ weapon_ damage - clear_
ped_ last_ weapon_ damage - create_
weapon_ object - does_
weapon_ take_ weapon_ component - enable_
laser_ sight_ rendering - explode_
projectiles - get_
ammo_ in_ clip - get_
ammo_ in_ ped_ weapon - get_
best_ ped_ weapon - get_
current_ ped_ vehicle_ weapon - get_
current_ ped_ weapon - get_
current_ ped_ weapon_ entity_ index - get_
is_ ped_ gadget_ equipped - get_
lockon_ distance_ of_ current_ ped_ weapon - get_
max_ ammo - get_
max_ ammo_ in_ clip - get_
max_ range_ of_ current_ ped_ weapon - get_
ped_ ammo_ by_ type - get_
ped_ ammo_ type_ from_ weapon - get_
ped_ last_ weapon_ impact_ coord - get_
ped_ weapon_ tint_ index - get_
ped_ weapontype_ in_ slot - get_
selected_ ped_ weapon - get_
weapon_ clip_ size - get_
weapon_ component_ hud_ stats - get_
weapon_ component_ type_ model - get_
weapon_ damage - get_
weapon_ damage_ type - get_
weapon_ hud_ stats - get_
weapon_ object_ from_ ped - get_
weapon_ object_ tint_ index - get_
weapon_ tint_ count - get_
weapontype_ group - get_
weapontype_ model - get_
weapontype_ slot - give_
delayed_ weapon_ to_ ped - give_
weapon_ component_ to_ ped - give_
weapon_ component_ to_ weapon_ object - give_
weapon_ object_ to_ ped - give_
weapon_ to_ ped - has_
entity_ been_ damaged_ by_ weapon - has_
ped_ been_ damaged_ by_ weapon - has_
ped_ got_ weapon - has_
ped_ got_ weapon_ component - has_
vehicle_ got_ projectile_ attached - has_
weapon_ asset_ loaded - has_
weapon_ got_ weapon_ component - hide_
ped_ weapon_ for_ scripted_ cutscene - is_
flash_ light_ on - is_
ped_ armed - is_
ped_ current_ weapon_ silenced - is_
ped_ weapon_ component_ active - is_
ped_ weapon_ ready_ to_ shoot - is_
weapon_ valid - make_
ped_ reload - refill_
ammo_ instantly - remove_
all_ ped_ weapons - remove_
all_ projectiles_ of_ type - remove_
weapon_ asset - remove_
weapon_ component_ from_ ped - remove_
weapon_ component_ from_ weapon_ object - remove_
weapon_ from_ ped - request_
weapon_ asset - request_
weapon_ high_ detail_ model - set_
ammo_ in_ clip - set_
current_ ped_ vehicle_ weapon - set_
current_ ped_ weapon - set_
flash_ light_ fade_ distance - set_
ped_ ammo - set_
ped_ ammo_ by_ type - set_
ped_ ammo_ to_ drop - set_
ped_ chance_ of_ firing_ blanks - set_
ped_ current_ weapon_ visible - set_
ped_ drops_ inventory_ weapon - set_
ped_ drops_ weapon - set_
ped_ drops_ weapons_ when_ dead - set_
ped_ gadget - set_
ped_ infinite_ ammo - set_
ped_ infinite_ ammo_ clip - set_
ped_ shoot_ ordnance_ weapon - set_
ped_ weapon_ tint_ index - set_
pickup_ ammo_ amount_ scaler - set_
weapon_ animation_ override - set_
weapon_ object_ tint_ index