Functionsยง
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- _clear_
garage_ area - _create_
portable_ pickup_ 2 - _door_
control - _force_
pickup_ regenerate - _get_
is_ arena_ prop_ physics_ disabled - _get_
object_ offset_ from_ coords - _get_
object_ texture_ variation - _get_
pickup_ generation_ range_ multiplier - _get_
pickup_ hash - _get_
pickup_ hash_ from_ weapon - _hide_
pickup - _mark_
object_ for_ deletion - _place_
object_ on_ ground_ properly_ 2 - _set_
create_ weapon_ object_ light_ source - _set_
enable_ arena_ prop_ physics - _set_
enable_ arena_ prop_ physics_ on_ ped - _set_
local_ player_ can_ use_ pickups_ with_ this_ model - _set_
object_ light_ color - _set_
object_ something - _set_
object_ stunt_ prop_ duration - _set_
object_ stunt_ prop_ speedup - _set_
object_ texture_ variation - _set_
pickup_ hidden_ when_ uncollectable - _set_
pickup_ uncollectable - _set_
texture_ variation_ of_ closest_ object_ of_ type - _set_
unk_ global_ bool_ related_ to_ damage - _toggle_
use_ pickups_ for_ player - add_
door_ to_ system - are_
entities_ entirely_ inside_ garage - attach_
portable_ pickup_ to_ ped - break_
object_ fragment_ child - clear_
objects_ inside_ garage - create_
ambient_ pickup - create_
money_ pickups - create_
object - create_
object_ no_ offset - create_
pickup - create_
pickup_ rotate - create_
portable_ pickup - delete_
object - detach_
portable_ pickup_ from_ ped - does_
object_ of_ type_ exist_ at_ coords - does_
pickup_ exist - does_
pickup_ object_ exist - does_
pickup_ of_ type_ exist_ in_ area - does_
rayfire_ map_ object_ exist - door_
system_ find_ existing_ door - door_
system_ get_ door_ pending_ state - door_
system_ get_ door_ state - door_
system_ get_ is_ physics_ loaded - door_
system_ get_ open_ ratio - door_
system_ set_ automatic_ distance - door_
system_ set_ automatic_ rate - door_
system_ set_ door_ state - door_
system_ set_ hold_ open - door_
system_ set_ open_ ratio - door_
system_ set_ spring_ removed - enable_
saving_ in_ garage - get_
closest_ object_ of_ type - get_
coords_ and_ rotation_ of_ closest_ object_ of_ type - get_
object_ fragment_ damage_ health - get_
pickup_ coords - get_
pickup_ object - get_
rayfire_ map_ object - get_
rayfire_ map_ object_ anim_ phase - get_
safe_ pickup_ coords - get_
state_ of_ closest_ door_ of_ type - get_
state_ of_ rayfire_ map_ object - get_
weapon_ type_ from_ pickup_ type - has_
closest_ object_ of_ type_ been_ broken - has_
closest_ object_ of_ type_ been_ completely_ destroyed - has_
object_ been_ broken - has_
pickup_ been_ collected - is_
any_ entity_ entirely_ inside_ garage - is_
any_ object_ near_ point - is_
door_ closed - is_
door_ registered_ with_ system - is_
garage_ empty - is_
object_ a_ pickup - is_
object_ a_ portable_ pickup - is_
object_ entirely_ inside_ garage - is_
object_ near_ point - is_
object_ partially_ inside_ garage - is_
object_ visible - is_
pickup_ weapon_ object_ valid - is_
player_ entirely_ inside_ garage - is_
player_ partially_ inside_ garage - is_
point_ in_ angled_ area - place_
object_ on_ ground_ properly - prevent_
collection_ of_ portable_ pickup - remove_
all_ pickups_ of_ type - remove_
door_ from_ system - remove_
object_ high_ detail_ model - remove_
pickup - render_
fake_ pickup_ glow - set_
activate_ object_ physics_ as_ soon_ as_ it_ is_ unfrozen - set_
force_ object_ this_ frame - set_
local_ player_ can_ collect_ portable_ pickups - set_
max_ num_ portable_ pickups_ carried_ by_ player - set_
object_ allow_ low_ lod_ buoyancy - set_
object_ physics_ params - set_
object_ targettable - set_
pickup_ generation_ range_ multiplier - set_
pickup_ regeneration_ time - set_
state_ of_ closest_ door_ of_ type - set_
state_ of_ rayfire_ map_ object - set_
team_ pickup_ object - slide_
object - track_
object_ visibility