Functionsยง
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- _add_
dispatch_ spawn_ blocking_ angled_ area - _add_
dispatch_ spawn_ blocking_ area - _add_
tactical_ analysis_ point - _cancel_
onscreen_ keyboard - _cleanup_
async_ install - _clear_
cloud_ hat - _clear_
restart_ custom_ position - _clear_
tactical_ analysis_ points - _copy_
memory - _force_
social_ club_ update - _get_
base_ element_ metadata - _get_
benchmark_ iterations_ from_ command_ line - _get_
benchmark_ pass_ from_ command_ line - _get_
benchmark_ time - _get_
cloud_ hat_ opacity - _get_
global_ char_ buffer - _get_
ground_ z_ for_ 3d_ coord_ 2 - _get_
is_ player_ in_ animal_ form - _get_
num_ dispatched_ units_ for_ player - _get_
power_ saving_ mode_ duration - _get_
projectile_ near_ ped - _get_
random_ int_ in_ range_ 2 - _get_
weather_ type_ transition - _has_
async_ install_ finished - _has_
button_ combination_ just_ been_ entered - _has_
cheat_ string_ just_ been_ entered - _has_
resumed_ from_ suspend - _is_
command_ line_ benchmark_ value_ set - _is_
in_ power_ saving_ mode - _is_
pop_ multiplier_ area_ unk - _landing_
menu_ is_ active - _register_
int64_ to_ save - _register_
text_ label_ to_ save_ 2 - _remove_
stealth_ kill - _reset_
benchmark_ recording - _reset_
dispatch_ spawn_ location - _restart_
game - _save_
benchmark_ recording - _set_
beast_ mode_ active - _set_
cloud_ hat_ opacity - _set_
force_ player_ to_ jump - _set_
incident_ unk - _set_
player_ is_ in_ animal_ form - _set_
player_ rockstar_ editor_ disabled - _set_
rain_ level - _set_
restart_ custom_ position - _set_
snow_ level - _set_
weather_ type_ transition - _start_
benchmark_ recording - _stop_
benchmark_ recording - _ui_
is_ singleplayer_ pause_ menu_ active - absf
- absi
- acos
- add_
hospital_ restart - add_
police_ restart - add_
pop_ multiplier_ area - add_
pop_ multiplier_ sphere - add_
replay_ stat_ value - add_
stunt_ jump - add_
stunt_ jump_ angled - allow_
mission_ creator_ warp - are_
profile_ settings_ valid - are_
strings_ equal - asin
- atan
- atan2
- begin_
replay_ stats - block_
dispatch_ service_ resource_ creation - cancel_
stunt_ jump - clear_
angled_ area_ of_ vehicles - clear_
area - clear_
area_ leave_ vehicle_ health - clear_
area_ of_ cops - clear_
area_ of_ objects - clear_
area_ of_ peds - clear_
area_ of_ projectiles - clear_
area_ of_ vehicles - clear_
bit - clear_
override_ weather - clear_
replay_ stats - clear_
weather_ type_ persist - compare_
strings - create_
incident - create_
incident_ with_ entity - delete_
incident - delete_
stunt_ jump - disable_
hospital_ restart - disable_
police_ restart - disable_
stunt_ jump_ set - display_
onscreen_ keyboard - display_
onscreen_ keyboard_ with_ longer_ initial_ string - do_
auto_ save - does_
pop_ multiplier_ area_ exist - does_
pop_ multiplier_ sphere_ exist - enable_
dispatch_ service - enable_
stunt_ jump_ set - enable_
tennis_ mode - end_
replay_ stats - find_
spawn_ point_ in_ direction - force_
game_ state_ playing - force_
lightning_ flash - get_
allocated_ stack_ size - get_
angle_ between_ 2d_ vectors - get_
bits_ in_ range - get_
coords_ of_ projectile_ type_ in_ area - get_
coords_ of_ projectile_ type_ within_ distance - get_
distance_ between_ coords - get_
fake_ wanted_ level - get_
frame_ count - get_
frame_ time - get_
game_ timer - get_
ground_ z_ and_ normal_ for_ 3d_ coord - get_
ground_ z_ for_ 3d_ coord - get_
hash_ key - get_
heading_ from_ vector_ 2d - get_
index_ of_ current_ level - get_
is_ auto_ save_ off - get_
mission_ flag - get_
model_ dimensions - get_
next_ weather_ type_ hash_ name - get_
num_ successful_ stunt_ jumps - get_
number_ of_ free_ stacks_ of_ this_ size - get_
onscreen_ keyboard_ result - get_
prev_ weather_ type_ hash_ name - get_
profile_ setting - get_
rain_ level - get_
random_ event_ flag - get_
random_ float_ in_ range - get_
random_ int_ in_ range - get_
replay_ stat_ at_ index - get_
replay_ stat_ count - get_
replay_ stat_ mission_ type - get_
size_ of_ save_ data - get_
snow_ level - get_
status_ of_ mission_ repeat_ save - get_
tennis_ swing_ anim_ complete - get_
total_ successful_ stunt_ jumps - get_
wind_ direction - get_
wind_ speed - has_
bullet_ impacted_ in_ area - has_
bullet_ impacted_ in_ box - have_
credits_ reached_ end - ignore_
next_ restart - is_
area_ occupied - is_
aussie_ version - is_
auto_ save_ in_ progress - is_
bit_ set - is_
bullet_ in_ angled_ area - is_
bullet_ in_ area - is_
bullet_ in_ box - is_
durango_ version - is_
frontend_ fading - is_
incident_ valid - is_
memory_ card_ in_ use - is_
minigame_ in_ progress - is_
next_ weather_ type - is_
orbis_ version - is_
pc_ version - is_
point_ obscured_ by_ a_ mission_ entity - is_
position_ occupied - is_
prev_ weather_ type - is_
projectile_ in_ area - is_
projectile_ type_ in_ angled_ area - is_
projectile_ type_ in_ area - is_
projectile_ type_ within_ distance - is_
ps3_ version - is_
sniper_ bullet_ in_ area - is_
sniper_ inverted - is_
string_ null - is_
string_ null_ or_ empty - is_
stunt_ jump_ in_ progress - is_
stunt_ jump_ message_ showing - is_
tennis_ mode - is_
this_ a_ minigame_ script - is_
xbox360_ version - load_
cloud_ hat - network_
set_ script_ is_ safe_ for_ network_ game - next_
onscreen_ keyboard_ result_ will_ display_ using_ these_ fonts - override_
save_ house - pause_
death_ arrest_ restart - play_
tennis_ dive_ anim - play_
tennis_ swing_ anim - populate_
now - preload_
cloud_ hat - queue_
mission_ repeat_ load - queue_
mission_ repeat_ save - register_
bool_ to_ save - register_
enum_ to_ save - register_
float_ to_ save - register_
int_ to_ save - register_
save_ house - register_
text_ label_ to_ save - remove_
dispatch_ spawn_ blocking_ area - remove_
pop_ multiplier_ area - remove_
pop_ multiplier_ sphere - reset_
dispatch_ ideal_ spawn_ distance - reset_
dispatch_ spawn_ blocking_ areas - reset_
dispatch_ time_ between_ spawn_ attempts - script_
race_ get_ player_ split_ time - script_
race_ init - script_
race_ shutdown - set_bit
- set_
bits_ in_ range - set_
credits_ active - set_
dispatch_ ideal_ spawn_ distance - set_
dispatch_ spawn_ location - set_
dispatch_ time_ between_ spawn_ attempts - set_
dispatch_ time_ between_ spawn_ attempts_ multiplier - set_
explosive_ ammo_ this_ frame - set_
explosive_ melee_ this_ frame - set_
fade_ in_ after_ death_ arrest - set_
fade_ in_ after_ load - set_
fade_ out_ after_ arrest - set_
fade_ out_ after_ death - set_
fake_ wanted_ level - set_
fire_ ammo_ this_ frame - set_
game_ paused - set_
gravity_ level - set_
incident_ requested_ units - set_
instance_ priority_ hint - set_
instance_ priority_ mode - set_
minigame_ in_ progress - set_
mission_ flag - set_
override_ weather - set_
random_ event_ flag - set_
random_ seed - set_
random_ weather_ type - set_
riot_ mode_ enabled - set_
save_ house - set_
save_ menu_ active - set_
stunt_ jumps_ can_ trigger - set_
super_ jump_ this_ frame - set_
this_ script_ can_ be_ paused - set_
this_ script_ can_ remove_ blips_ created_ by_ any_ script - set_
time_ scale - set_
weather_ type_ now - set_
weather_ type_ now_ persist - set_
weather_ type_ overtime_ persist - set_
weather_ type_ persist - set_
wind - set_
wind_ direction - set_
wind_ speed - shoot_
single_ bullet_ between_ coords - shoot_
single_ bullet_ between_ coords_ ignore_ entity - shoot_
single_ bullet_ between_ coords_ ignore_ entity_ new - should_
use_ metric_ measurements - slerp_
near_ quaternion - start_
save_ array_ with_ size - start_
save_ data - start_
save_ struct_ with_ size - stop_
save_ array - stop_
save_ data - stop_
save_ struct - string_
to_ int - tan
- terminate_
all_ scripts_ with_ this_ name - unload_
cloud_ hat - update_
onscreen_ keyboard - using_
mission_ creator - water_
override_ fade_ in - water_
override_ fade_ out - water_
override_ set_ oceannoiseminamplitude - water_
override_ set_ oceanwaveamplitude - water_
override_ set_ oceanwavemaxamplitude - water_
override_ set_ oceanwaveminamplitude - water_
override_ set_ ripplebumpiness - water_
override_ set_ rippledisturb - water_
override_ set_ ripplemaxbumpiness - water_
override_ set_ rippleminbumpiness - water_
override_ set_ shorewaveamplitude - water_
override_ set_ shorewavemaxamplitude - water_
override_ set_ shorewaveminamplitude - water_
override_ set_ strength