Module misc

Module misc 

Source

Functionsยง

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_add_dispatch_spawn_blocking_angled_area
_add_dispatch_spawn_blocking_area
_add_tactical_analysis_point
_cancel_onscreen_keyboard
_cleanup_async_install
_clear_cloud_hat
_clear_restart_custom_position
_clear_tactical_analysis_points
_copy_memory
_force_social_club_update
_get_base_element_metadata
_get_benchmark_iterations_from_command_line
_get_benchmark_pass_from_command_line
_get_benchmark_time
_get_cloud_hat_opacity
_get_global_char_buffer
_get_ground_z_for_3d_coord_2
_get_is_player_in_animal_form
_get_num_dispatched_units_for_player
_get_power_saving_mode_duration
_get_projectile_near_ped
_get_random_int_in_range_2
_get_weather_type_transition
_has_async_install_finished
_has_button_combination_just_been_entered
_has_cheat_string_just_been_entered
_has_resumed_from_suspend
_is_command_line_benchmark_value_set
_is_in_power_saving_mode
_is_pop_multiplier_area_unk
_landing_menu_is_active
_register_int64_to_save
_register_text_label_to_save_2
_remove_stealth_kill
_reset_benchmark_recording
_reset_dispatch_spawn_location
_restart_game
_save_benchmark_recording
_set_beast_mode_active
_set_cloud_hat_opacity
_set_force_player_to_jump
_set_incident_unk
_set_player_is_in_animal_form
_set_player_rockstar_editor_disabled
_set_rain_level
_set_restart_custom_position
_set_snow_level
_set_weather_type_transition
_start_benchmark_recording
_stop_benchmark_recording
_ui_is_singleplayer_pause_menu_active
absf
absi
acos
add_hospital_restart
add_police_restart
add_pop_multiplier_area
add_pop_multiplier_sphere
add_replay_stat_value
add_stunt_jump
add_stunt_jump_angled
allow_mission_creator_warp
are_profile_settings_valid
are_strings_equal
asin
atan
atan2
begin_replay_stats
block_dispatch_service_resource_creation
cancel_stunt_jump
clear_angled_area_of_vehicles
clear_area
clear_area_leave_vehicle_health
clear_area_of_cops
clear_area_of_objects
clear_area_of_peds
clear_area_of_projectiles
clear_area_of_vehicles
clear_bit
clear_override_weather
clear_replay_stats
clear_weather_type_persist
compare_strings
create_incident
create_incident_with_entity
delete_incident
delete_stunt_jump
disable_hospital_restart
disable_police_restart
disable_stunt_jump_set
display_onscreen_keyboard
display_onscreen_keyboard_with_longer_initial_string
do_auto_save
does_pop_multiplier_area_exist
does_pop_multiplier_sphere_exist
enable_dispatch_service
enable_stunt_jump_set
enable_tennis_mode
end_replay_stats
find_spawn_point_in_direction
force_game_state_playing
force_lightning_flash
get_allocated_stack_size
get_angle_between_2d_vectors
get_bits_in_range
get_coords_of_projectile_type_in_area
get_coords_of_projectile_type_within_distance
get_distance_between_coords
get_fake_wanted_level
get_frame_count
get_frame_time
get_game_timer
get_ground_z_and_normal_for_3d_coord
get_ground_z_for_3d_coord
get_hash_key
get_heading_from_vector_2d
get_index_of_current_level
get_is_auto_save_off
get_mission_flag
get_model_dimensions
get_next_weather_type_hash_name
get_num_successful_stunt_jumps
get_number_of_free_stacks_of_this_size
get_onscreen_keyboard_result
get_prev_weather_type_hash_name
get_profile_setting
get_rain_level
get_random_event_flag
get_random_float_in_range
get_random_int_in_range
get_replay_stat_at_index
get_replay_stat_count
get_replay_stat_mission_type
get_size_of_save_data
get_snow_level
get_status_of_mission_repeat_save
get_tennis_swing_anim_complete
get_total_successful_stunt_jumps
get_wind_direction
get_wind_speed
has_bullet_impacted_in_area
has_bullet_impacted_in_box
have_credits_reached_end
ignore_next_restart
is_area_occupied
is_aussie_version
is_auto_save_in_progress
is_bit_set
is_bullet_in_angled_area
is_bullet_in_area
is_bullet_in_box
is_durango_version
is_frontend_fading
is_incident_valid
is_memory_card_in_use
is_minigame_in_progress
is_next_weather_type
is_orbis_version
is_pc_version
is_point_obscured_by_a_mission_entity
is_position_occupied
is_prev_weather_type
is_projectile_in_area
is_projectile_type_in_angled_area
is_projectile_type_in_area
is_projectile_type_within_distance
is_ps3_version
is_sniper_bullet_in_area
is_sniper_inverted
is_string_null
is_string_null_or_empty
is_stunt_jump_in_progress
is_stunt_jump_message_showing
is_tennis_mode
is_this_a_minigame_script
is_xbox360_version
load_cloud_hat
network_set_script_is_safe_for_network_game
next_onscreen_keyboard_result_will_display_using_these_fonts
override_save_house
pause_death_arrest_restart
play_tennis_dive_anim
play_tennis_swing_anim
populate_now
preload_cloud_hat
queue_mission_repeat_load
queue_mission_repeat_save
register_bool_to_save
register_enum_to_save
register_float_to_save
register_int_to_save
register_save_house
register_text_label_to_save
remove_dispatch_spawn_blocking_area
remove_pop_multiplier_area
remove_pop_multiplier_sphere
reset_dispatch_ideal_spawn_distance
reset_dispatch_spawn_blocking_areas
reset_dispatch_time_between_spawn_attempts
script_race_get_player_split_time
script_race_init
script_race_shutdown
set_bit
set_bits_in_range
set_credits_active
set_dispatch_ideal_spawn_distance
set_dispatch_spawn_location
set_dispatch_time_between_spawn_attempts
set_dispatch_time_between_spawn_attempts_multiplier
set_explosive_ammo_this_frame
set_explosive_melee_this_frame
set_fade_in_after_death_arrest
set_fade_in_after_load
set_fade_out_after_arrest
set_fade_out_after_death
set_fake_wanted_level
set_fire_ammo_this_frame
set_game_paused
set_gravity_level
set_incident_requested_units
set_instance_priority_hint
set_instance_priority_mode
set_minigame_in_progress
set_mission_flag
set_override_weather
set_random_event_flag
set_random_seed
set_random_weather_type
set_riot_mode_enabled
set_save_house
set_save_menu_active
set_stunt_jumps_can_trigger
set_super_jump_this_frame
set_this_script_can_be_paused
set_this_script_can_remove_blips_created_by_any_script
set_time_scale
set_weather_type_now
set_weather_type_now_persist
set_weather_type_overtime_persist
set_weather_type_persist
set_wind
set_wind_direction
set_wind_speed
shoot_single_bullet_between_coords
shoot_single_bullet_between_coords_ignore_entity
shoot_single_bullet_between_coords_ignore_entity_new
should_use_metric_measurements
slerp_near_quaternion
start_save_array_with_size
start_save_data
start_save_struct_with_size
stop_save_array
stop_save_data
stop_save_struct
string_to_int
tan
terminate_all_scripts_with_this_name
unload_cloud_hat
update_onscreen_keyboard
using_mission_creator
water_override_fade_in
water_override_fade_out
water_override_set_oceannoiseminamplitude
water_override_set_oceanwaveamplitude
water_override_set_oceanwavemaxamplitude
water_override_set_oceanwaveminamplitude
water_override_set_ripplebumpiness
water_override_set_rippledisturb
water_override_set_ripplemaxbumpiness
water_override_set_rippleminbumpiness
water_override_set_shorewaveamplitude
water_override_set_shorewavemaxamplitude
water_override_set_shorewaveminamplitude
water_override_set_strength