pub fn attach_entity_to_entity(
_entity_1: i32,
_entity_2: i32,
_bone_index: i32,
_x_pos: f32,
_y_pos: f32,
_z_pos: f32,
_x_rot: f32,
_y_rot: f32,
_z_rot: f32,
_p_9: bool,
_use_soft_pinning: bool,
_collision: bool,
_is_ped: bool,
_vertex_index: i32,
_fixed_rot: bool,
)