Functionsยง
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- _can_
ped_ speak - _cancel_
current_ police_ report - _force_
vehicle_ engine_ audio - _get_
ambient_ voice_ name_ hash - _get_
current_ radio_ station_ hash - _get_
vehicle_ default_ horn_ variation - _has_
multiplayer_ audio_ data_ loaded - _has_
multiplayer_ audio_ data_ unloaded - _is_
vehicle_ radio_ enabled - _is_
vehicle_ radio_ loud - _link_
static_ emitter_ to_ entity - _lock_
radio_ station - _override_
microphone_ settings - _preload_
vehicle_ audio - _set_
ambient_ voice_ name_ hash - _set_
ped_ audio_ footstep_ loud - _set_
ped_ audio_ footstep_ quiet - _set_
ped_ audio_ gender - _set_
ped_ scream - _set_
ped_ talk - _set_
ped_ voice_ group - _set_
radio_ track_ mix - _set_
synchronized_ audio_ event_ position_ this_ frame - _set_
variable_ on_ cutscene_ audio - _set_
vehicle_ horn_ variation - _sound_
vehicle_ horn_ this_ frame - _trigger_
siren - _update_
lsur - activate_
audio_ slowmo_ mode - add_
entity_ to_ audio_ mix_ group - add_
line_ to_ conversation - add_
ped_ to_ conversation - audio_
is_ scripted_ music_ playing - blip_
siren - block_
death_ jingle - cancel_
music_ event - clear_
all_ broken_ glass - clear_
ambient_ zone_ list_ state - clear_
ambient_ zone_ state - clear_
custom_ radio_ track_ list - create_
new_ scripted_ conversation - deactivate_
audio_ slowmo_ mode - disable_
ped_ pain_ audio - distant_
cop_ car_ sirens - does_
player_ veh_ have_ radio - enable_
stall_ warning_ sounds - enable_
vehicle_ exhaust_ pops - find_
radio_ station_ index - freeze_
microphone - freeze_
radio_ station - get_
audible_ music_ track_ text_ id - get_
current_ scripted_ conversation_ line - get_
is_ preloaded_ conversation_ ready - get_
music_ playtime - get_
network_ id_ from_ sound_ id - get_
num_ unlocked_ radio_ stations - get_
player_ radio_ station_ genre - get_
player_ radio_ station_ index - get_
player_ radio_ station_ name - get_
radio_ station_ name - get_
sound_ id - get_
sound_ id_ from_ network_ id - get_
stream_ play_ time - get_
vehicle_ default_ horn - get_
vehicle_ default_ horn_ ignore_ mods - has_
sound_ finished - hint_
ambient_ audio_ bank - hint_
script_ audio_ bank - interrupt_
conversation - interrupt_
conversation_ and_ pause - is_
alarm_ playing - is_
ambient_ speech_ disabled - is_
ambient_ speech_ playing - is_
ambient_ zone_ enabled - is_
animal_ vocalization_ playing - is_
any_ speech_ playing - is_
audio_ scene_ active - is_
game_ in_ control_ of_ music - is_
horn_ active - is_
mission_ complete_ playing - is_
mission_ complete_ ready_ for_ ui - is_
mission_ news_ story_ unlocked - is_
mobile_ phone_ call_ ongoing - is_
mobile_ phone_ radio_ active - is_
music_ oneshot_ playing - is_
ped_ in_ current_ conversation - is_
ped_ ringtone_ playing - is_
player_ veh_ radio_ enable - is_
radio_ faded_ out - is_
radio_ retuning - is_
scripted_ conversation_ loaded - is_
scripted_ conversation_ ongoing - is_
scripted_ speech_ playing - is_
stream_ playing - load_
stream - load_
stream_ with_ start_ offset - override_
player_ ground_ material - override_
trevor_ rage - override_
underwater_ stream - override_
veh_ horn - pause_
scripted_ conversation - play_
ambient_ speech_ from_ position_ native - play_
animal_ vocalization - play_
deferred_ sound_ frontend - play_
end_ credits_ music - play_
mission_ complete_ audio - play_
pain - play_
ped_ ambient_ speech_ and_ clone_ native - play_
ped_ ambient_ speech_ native - play_
ped_ ambient_ speech_ with_ voice_ native - play_
ped_ ringtone - play_
police_ report - play_
sound - play_
sound_ from_ coord - play_
sound_ from_ entity - play_
sound_ frontend - play_
stream_ from_ object - play_
stream_ from_ ped - play_
stream_ from_ position - play_
stream_ from_ vehicle - play_
stream_ frontend - play_
synchronized_ audio_ event - play_
vehicle_ door_ close_ sound - play_
vehicle_ door_ open_ sound - preload_
script_ conversation - preload_
script_ phone_ conversation - prepare_
alarm - prepare_
music_ event - prepare_
synchronized_ audio_ event - prepare_
synchronized_ audio_ event_ for_ scene - record_
broken_ glass - register_
script_ with_ audio - release_
ambient_ audio_ bank - release_
mission_ audio_ bank - release_
named_ script_ audio_ bank - release_
script_ audio_ bank - release_
sound_ id - release_
weapon_ audio - remove_
entity_ from_ audio_ mix_ group - remove_
portal_ settings_ override - request_
ambient_ audio_ bank - request_
mission_ audio_ bank - request_
script_ audio_ bank - reset_
ped_ audio_ flags - reset_
trevor_ rage - restart_
scripted_ conversation - set_
aggressive_ horns - set_
ambient_ voice_ name - set_
ambient_ zone_ list_ state - set_
ambient_ zone_ list_ state_ persistent - set_
ambient_ zone_ state - set_
ambient_ zone_ state_ persistent - set_
animal_ mood - set_
audio_ flag - set_
audio_ scene_ variable - set_
audio_ script_ cleanup_ time - set_
audio_ special_ effect_ mode - set_
audio_ vehicle_ priority - set_
custom_ radio_ track_ list - set_
cutscene_ audio_ override - set_
emitter_ radio_ station - set_
frontend_ radio_ active - set_
gps_ active - set_
horn_ enabled - set_
initial_ player_ station - set_
microphone_ position - set_
mobile_ phone_ radio_ state - set_
mobile_ radio_ enabled_ during_ gameplay - set_
ped_ is_ drunk - set_
player_ angry - set_
portal_ settings_ override - set_
radio_ auto_ unfreeze - set_
radio_ frontend_ fade_ time - set_
radio_ station_ music_ only - set_
radio_ to_ station_ index - set_
radio_ to_ station_ name - set_
radio_ track - set_
script_ update_ door_ audio - set_
siren_ with_ no_ driver - set_
static_ emitter_ enabled - set_
user_ radio_ control_ enabled - set_
variable_ on_ sound - set_
variable_ on_ stream - set_
variable_ on_ under_ water_ stream - set_
veh_ radio_ station - set_
vehicle_ audio_ body_ damage_ factor - set_
vehicle_ audio_ engine_ damage_ factor - set_
vehicle_ boost_ active - set_
vehicle_ radio_ enabled - set_
vehicle_ radio_ loud - skip_
radio_ forward - skip_
to_ next_ scripted_ conversation_ line - start_
alarm - start_
audio_ scene - start_
preloaded_ conversation - start_
script_ conversation - start_
script_ phone_ conversation - stop_
alarm - stop_
all_ alarms - stop_
audio_ scene - stop_
audio_ scenes - stop_
current_ playing_ ambient_ speech - stop_
current_ playing_ speech - stop_
cutscene_ audio - stop_
ped_ ringtone - stop_
ped_ speaking - stop_
scripted_ conversation - stop_
sound - stop_
stream - stop_
synchronized_ audio_ event - trigger_
music_ event - unfreeze_
radio_ station - unlock_
mission_ news_ story - unlock_
radio_ station_ track_ list - unregister_
script_ with_ audio - use_
siren_ as_ horn