Module weapon

Module weapon 

Source

Functionsยง

_0x24c024ba8379a70a
_0x977ca98939e82e4b
_0x50276ef8172f5f12
_0xa2c9ac24b4061285
_0xe4dcec7fd5b739a5
_add_ammo_to_ped_by_type
_create_air_defense_area
_create_air_defense_sphere
_does_air_defense_zone_exist
_fire_air_defense_weapon
_get_max_ammo_by_type
_get_ped_ammo_type_from_weapon_2
_get_ped_weapon_livery_color
_get_weapon_component_variant_extra_component_count
_get_weapon_component_variant_extra_component_model
_get_weapon_object_livery_color
_get_weapon_time_between_shots
_give_loadout_to_ped
_is_any_air_defense_zone_inside_sphere
_remove_air_defense_zone
_remove_all_air_defense_zones
_set_can_ped_equip_all_weapons
_set_can_ped_equip_weapon
_set_flash_light_enabled
_set_ped_weapon_livery_color
_set_player_air_defense_zone_flag
_set_weapon_damage_modifier_this_frame
_set_weapon_object_livery_color
add_ammo_to_ped
can_use_weapon_on_parachute
clear_entity_last_weapon_damage
clear_ped_last_weapon_damage
create_weapon_object
does_weapon_take_weapon_component
enable_laser_sight_rendering
explode_projectiles
get_ammo_in_clip
get_ammo_in_ped_weapon
get_best_ped_weapon
get_current_ped_vehicle_weapon
get_current_ped_weapon
get_current_ped_weapon_entity_index
get_is_ped_gadget_equipped
get_lockon_distance_of_current_ped_weapon
get_max_ammo
get_max_ammo_in_clip
get_max_range_of_current_ped_weapon
get_ped_ammo_by_type
get_ped_ammo_type_from_weapon
get_ped_last_weapon_impact_coord
get_ped_weapon_tint_index
get_ped_weapontype_in_slot
get_selected_ped_weapon
get_weapon_clip_size
get_weapon_component_hud_stats
get_weapon_component_type_model
get_weapon_damage
get_weapon_damage_type
get_weapon_hud_stats
get_weapon_object_from_ped
get_weapon_object_tint_index
get_weapon_tint_count
get_weapontype_group
get_weapontype_model
get_weapontype_slot
give_delayed_weapon_to_ped
give_weapon_component_to_ped
give_weapon_component_to_weapon_object
give_weapon_object_to_ped
give_weapon_to_ped
has_entity_been_damaged_by_weapon
has_ped_been_damaged_by_weapon
has_ped_got_weapon
has_ped_got_weapon_component
has_vehicle_got_projectile_attached
has_weapon_asset_loaded
has_weapon_got_weapon_component
hide_ped_weapon_for_scripted_cutscene
is_flash_light_on
is_ped_armed
is_ped_current_weapon_silenced
is_ped_weapon_component_active
is_ped_weapon_ready_to_shoot
is_weapon_valid
make_ped_reload
refill_ammo_instantly
remove_all_ped_weapons
remove_all_projectiles_of_type
remove_weapon_asset
remove_weapon_component_from_ped
remove_weapon_component_from_weapon_object
remove_weapon_from_ped
request_weapon_asset
request_weapon_high_detail_model
set_ammo_in_clip
set_current_ped_vehicle_weapon
set_current_ped_weapon
set_flash_light_fade_distance
set_ped_ammo
set_ped_ammo_by_type
set_ped_ammo_to_drop
set_ped_chance_of_firing_blanks
set_ped_current_weapon_visible
set_ped_drops_inventory_weapon
set_ped_drops_weapon
set_ped_drops_weapons_when_dead
set_ped_gadget
set_ped_infinite_ammo
set_ped_infinite_ammo_clip
set_ped_shoot_ordnance_weapon
set_ped_weapon_tint_index
set_pickup_ammo_amount_scaler
set_weapon_animation_override
set_weapon_object_tint_index