Functionsยง
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- _activate_
damage_ tracker_ on_ player - _can_
register_ mission_ pickups - _clear_
launch_ params - _facebook_
do_ unk_ check - _facebook_
is_ available - _facebook_
is_ sending_ data - _facebook_
set_ create_ character_ complete - _facebook_
set_ heist_ complete - _facebook_
set_ milestone_ complete - _get_
cloud_ time_ as_ string - _get_
online_ version - _is_
damage_ tracker_ active_ on_ player - _is_
entity_ ghosted_ to_ local_ player - _network_
accept_ invite - _network_
allocate_ tunables_ registration_ data_ map - _network_
allow_ local_ entity_ attachment - _network_
block_ kicked_ players - _network_
can_ communicate_ with_ gamer_ 2 - _network_
can_ gamer_ play_ multiplayer_ with_ me - _network_
can_ play_ multiplayer_ with_ gamer - _network_
can_ view_ gamer_ user_ content - _network_
check_ data_ manager_ succeeded_ for_ handle - _network_
clan_ animation - _network_
conceal_ entity - _network_
convert_ synchronised_ scene_ to_ synchronized_ scene - _network_
force_ local_ use_ of_ synced_ scene_ camera - _network_
get_ average_ latency_ for_ player - _network_
get_ average_ latency_ for_ player_ 2 - _network_
get_ destroyer_ of_ entity - _network_
get_ displaynames_ from_ handles - _network_
get_ entity_ net_ script_ id - _network_
get_ friend_ name_ from_ index - _network_
get_ num_ body_ trackers - _network_
get_ num_ unacked_ for_ player - _network_
get_ oldest_ resend_ count_ for_ player - _network_
get_ platform_ party_ unk - _network_
get_ player_ coords - _network_
get_ ros_ privilege_ 9 - _network_
get_ ros_ privilege_ 24 - _network_
get_ ros_ privilege_ 25 - _network_
get_ targeting_ mode - _network_
get_ unreliable_ resend_ count_ for_ player - _network_
has_ age_ restricted_ profile - _network_
has_ game_ been_ altered - _network_
has_ view_ gamer_ user_ content_ result - _network_
have_ online_ privilege_ 2 - _network_
is_ clan_ membership_ finished_ downloading - _network_
is_ connection_ endpoint_ relay_ server - _network_
is_ entity_ concealed - _network_
is_ friend_ handle_ online - _network_
is_ player_ equal_ to_ index - _network_
is_ psn_ available - _network_
is_ script_ active_ by_ hash - _network_
is_ text_ chat_ active - _network_
is_ this_ script_ marked - _network_
override_ clock_ milliseconds_ per_ game_ minute - _network_
register_ tunable_ bool_ hash - _network_
register_ tunable_ float_ hash - _network_
register_ tunable_ int_ hash - _network_
report_ myself - _network_
respawn_ coords - _network_
send_ presence_ transition_ invite - _network_
set_ current_ data_ manager_ handle - _network_
set_ entity_ ghosted_ with_ owner - _network_
set_ entity_ invisible_ to_ network - _network_
set_ invite_ on_ call_ for_ invite_ menu - _network_
set_ network_ id_ dynamic - _network_
set_ vehicle_ wheels_ destructible - _network_
should_ show_ connectivity_ troubleshooting - _network_
start_ user_ content_ permissions_ check - _network_
transition_ track - _network_
update_ player_ scars - _remote_
cheat_ detected - _reserve_
network_ local_ objects - _reserve_
network_ local_ peds - _reserve_
network_ local_ vehicles - _reset_
ghosted_ entity_ alpha - _set_
ghosted_ entity_ alpha - _set_
local_ player_ as_ ghost - _set_
relationship_ to_ player - _shutdown_
and_ load_ most_ recent_ save - _trigger_
script_ crc_ check_ on_ player - _ugc_
query_ recently_ created_ content - activate_
damage_ tracker_ on_ network_ id - bad_
sport_ player_ left_ detected - can_
register_ mission_ entities - can_
register_ mission_ objects - can_
register_ mission_ peds - can_
register_ mission_ vehicles - cloud_
check_ availability - cloud_
delete_ member_ file - cloud_
did_ request_ succeed - cloud_
get_ availability_ check_ result - cloud_
has_ request_ completed - cloud_
is_ checking_ availability - convert_
posix_ time - fade_
out_ local_ player - fillout_
pm_ player_ list - fillout_
pm_ player_ list_ with_ names - get_
cloud_ time_ as_ int - get_
commerce_ item_ cat - get_
commerce_ item_ id - get_
commerce_ item_ name - get_
commerce_ item_ num_ cats - get_
commerce_ item_ texturename - get_
commerce_ product_ price - get_
max_ num_ network_ objects - get_
max_ num_ network_ peds - get_
max_ num_ network_ pickups - get_
max_ num_ network_ vehicles - get_
network_ time - get_
network_ time_ accurate - get_
num_ commerce_ items - get_
num_ created_ mission_ objects - get_
num_ created_ mission_ peds - get_
num_ created_ mission_ vehicles - get_
num_ reserved_ mission_ objects - get_
num_ reserved_ mission_ peds - get_
num_ reserved_ mission_ vehicles - get_
status_ of_ texture_ download - get_
time_ as_ string - get_
time_ difference - get_
time_ offset - has_
network_ time_ started - is_
commerce_ data_ valid - is_
commerce_ store_ open - is_
damage_ tracker_ active_ on_ network_ id - is_
network_ id_ owned_ by_ participant - is_
player_ in_ cutscene - is_
sphere_ visible_ to_ another_ machine - is_
sphere_ visible_ to_ player - is_
store_ available_ to_ user - is_
time_ equal_ to - is_
time_ less_ than - is_
time_ more_ than - net_
to_ ent - net_
to_ obj - net_
to_ ped - net_
to_ veh - network_
accept_ presence_ invite - network_
access_ tunable_ bool - network_
access_ tunable_ bool_ hash - network_
access_ tunable_ float - network_
access_ tunable_ float_ hash - network_
access_ tunable_ int - network_
access_ tunable_ int_ hash - network_
action_ follow_ invite - network_
add_ entity_ angled_ area - network_
add_ entity_ area - network_
add_ entity_ displayed_ boundaries - network_
add_ entity_ to_ synchronised_ scene - network_
add_ followers - network_
add_ friend - network_
add_ ped_ to_ synchronised_ scene - network_
am_ i_ blocked_ by_ gamer - network_
am_ i_ blocked_ by_ player - network_
am_ i_ muted_ by_ gamer - network_
am_ i_ muted_ by_ player - network_
apply_ cached_ player_ head_ blend_ data - network_
apply_ ped_ scar_ data - network_
apply_ transition_ parameter - network_
apply_ transition_ parameter_ string - network_
apply_ voice_ proximity_ override - network_
are_ handles_ the_ same - network_
are_ social_ club_ policies_ current - network_
are_ transition_ details_ valid - network_
attach_ synchronised_ scene_ to_ entity - network_
bail - network_
bail_ transition - network_
block_ invites - network_
block_ join_ queue_ invites - network_
cache_ local_ player_ head_ blend_ data - network_
can_ access_ multiplayer - network_
can_ bail - network_
can_ communicate_ with_ gamer - network_
can_ enter_ multiplayer - network_
can_ session_ end - network_
can_ set_ waypoint - network_
cancel_ respawn_ search - network_
change_ transition_ slots - network_
check_ communication_ privileges - network_
check_ user_ content_ privileges - network_
clan_ download_ membership - network_
clan_ download_ membership_ pending - network_
clan_ get_ emblem_ txd_ name - network_
clan_ get_ local_ memberships_ count - network_
clan_ get_ membership - network_
clan_ get_ membership_ count - network_
clan_ get_ membership_ desc - network_
clan_ get_ membership_ valid - network_
clan_ get_ ui_ formatted_ tag - network_
clan_ is_ emblem_ ready - network_
clan_ is_ rockstar_ clan - network_
clan_ join - network_
clan_ player_ get_ desc - network_
clan_ player_ is_ active - network_
clan_ release_ emblem - network_
clan_ remote_ memberships_ are_ in_ cache - network_
clan_ request_ emblem - network_
clan_ service_ is_ valid - network_
clear_ clock_ time_ override - network_
clear_ follow_ invite - network_
clear_ followers - network_
clear_ found_ gamers - network_
clear_ get_ gamer_ status - network_
clear_ property_ id - network_
clear_ transition_ creator_ handle - network_
clear_ voice_ channel - network_
clear_ voice_ proximity_ override - network_
close_ transition_ matchmaking - network_
conceal_ player - network_
create_ synchronised_ scene - network_
did_ find_ gamers_ succeed - network_
did_ get_ gamer_ status_ succeed - network_
disable_ invincible_ flashing - network_
disable_ leave_ remote_ ped_ behind - network_
disable_ proximity_ migration - network_
do_ transition_ quickmatch - network_
do_ transition_ quickmatch_ async - network_
do_ transition_ quickmatch_ with_ group - network_
do_ transition_ to_ freemode - network_
do_ transition_ to_ game - network_
do_ transition_ to_ new_ freemode - network_
do_ transition_ to_ new_ game - network_
does_ entity_ exist_ with_ network_ id - network_
does_ network_ id_ exist - network_
does_ tunable_ exist - network_
does_ tunable_ exist_ hash - network_
end_ tutorial_ session - network_
entity_ area_ does_ exist - network_
entity_ area_ is_ occupied - network_
explode_ vehicle - network_
fade_ in_ entity - network_
fade_ out_ entity - network_
find_ gamers_ in_ crew - network_
find_ matched_ gamers - network_
finish_ broadcasting_ data - network_
gamer_ has_ headset - network_
gamertag_ from_ handle_ pending - network_
gamertag_ from_ handle_ start - network_
gamertag_ from_ handle_ succeeded - network_
get_ activity_ player_ num - network_
get_ age_ group - network_
get_ background_ loading_ recipients - network_
get_ content_ modifier_ list_ id - network_
get_ currently_ selected_ gamer_ handle_ from_ invite_ menu - network_
get_ destroyer_ of_ network_ id - network_
get_ entity_ from_ network_ id - network_
get_ entity_ is_ local - network_
get_ entity_ is_ networked - network_
get_ entity_ killer_ of_ player - network_
get_ found_ gamer - network_
get_ friend_ count - network_
get_ friend_ name - network_
get_ gamer_ status_ from_ queue - network_
get_ gamer_ status_ result - network_
get_ gamertag_ from_ handle - network_
get_ global_ multiplayer_ clock - network_
get_ host_ of_ script - network_
get_ host_ of_ this_ script - network_
get_ local_ handle - network_
get_ max_ friends - network_
get_ max_ num_ participants - network_
get_ network_ id_ from_ entity - network_
get_ num_ connected_ players - network_
get_ num_ found_ gamers - network_
get_ num_ participants - network_
get_ num_ presence_ invites - network_
get_ num_ script_ participants - network_
get_ participant_ index - network_
get_ platform_ party_ members - network_
get_ player_ from_ gamer_ handle - network_
get_ player_ index - network_
get_ player_ index_ from_ ped - network_
get_ player_ loudness - network_
get_ player_ owns_ waypoint - network_
get_ player_ tutorial_ session_ instance - network_
get_ presence_ invite_ content_ id - network_
get_ presence_ invite_ from_ admin - network_
get_ presence_ invite_ handle - network_
get_ presence_ invite_ id - network_
get_ presence_ invite_ inviter - network_
get_ presence_ invite_ is_ tournament - network_
get_ presence_ invite_ playlist_ current - network_
get_ presence_ invite_ playlist_ length - network_
get_ presence_ invite_ session_ id - network_
get_ primary_ clan_ data_ cancel - network_
get_ primary_ clan_ data_ clear - network_
get_ primary_ clan_ data_ new - network_
get_ primary_ clan_ data_ pending - network_
get_ primary_ clan_ data_ start - network_
get_ primary_ clan_ data_ success - network_
get_ random_ int - network_
get_ random_ int_ ranged - network_
get_ respawn_ result - network_
get_ respawn_ result_ flags - network_
get_ script_ status - network_
get_ talker_ proximity - network_
get_ this_ script_ is_ network_ script - network_
get_ timeout_ time - network_
get_ total_ num_ players - network_
get_ transition_ host - network_
get_ transition_ members - network_
get_ tunable_ cloud_ crc - network_
handle_ from_ friend - network_
handle_ from_ member_ id - network_
handle_ from_ player - network_
handle_ from_ user_ id - network_
has_ cached_ player_ head_ blend_ data - network_
has_ control_ of_ door - network_
has_ control_ of_ entity - network_
has_ control_ of_ network_ id - network_
has_ control_ of_ pickup - network_
has_ entity_ been_ registered_ with_ this_ thread - network_
has_ follow_ invite - network_
has_ headset - network_
has_ invited_ gamer - network_
has_ invited_ gamer_ to_ transition - network_
has_ pending_ invite - network_
has_ player_ started_ transition - network_
has_ received_ host_ broadcast_ data - network_
has_ ros_ privilege - network_
has_ ros_ privilege_ end_ date - network_
has_ social_ club_ account - network_
has_ social_ networking_ sharing_ priv - network_
has_ valid_ ros_ credentials - network_
hash_ from_ gamer_ handle - network_
hash_ from_ player_ handle - network_
have_ communication_ privileges - network_
have_ online_ privileges - network_
have_ ros_ banned_ priv - network_
have_ ros_ create_ ticket_ priv - network_
have_ ros_ leaderboard_ write_ priv - network_
have_ ros_ multiplayer_ priv - network_
have_ ros_ social_ club_ priv - network_
have_ user_ content_ privileges - network_
host_ transition - network_
invite_ gamers - network_
invite_ gamers_ to_ transition - network_
is_ activity_ session - network_
is_ activity_ spectator - network_
is_ activity_ spectator_ from_ handle - network_
is_ adding_ friend - network_
is_ cable_ connected - network_
is_ chatting_ in_ platform_ party - network_
is_ clock_ time_ overridden - network_
is_ cloud_ available - network_
is_ cloud_ background_ script_ request_ pending - network_
is_ door_ networked - network_
is_ entity_ fading - network_
is_ finding_ gamers - network_
is_ friend - network_
is_ friend_ in_ multiplayer - network_
is_ friend_ in_ same_ title - network_
is_ friend_ index_ online - network_
is_ friend_ online - network_
is_ game_ in_ progress - network_
is_ gamer_ blocked_ by_ me - network_
is_ gamer_ in_ my_ session - network_
is_ gamer_ muted_ by_ me - network_
is_ gamer_ talking - network_
is_ getting_ gamer_ status - network_
is_ handle_ valid - network_
is_ host - network_
is_ host_ of_ this_ script - network_
is_ in_ mp_ cutscene - network_
is_ in_ party - network_
is_ in_ platform_ party - network_
is_ in_ platform_ party_ chat - network_
is_ in_ session - network_
is_ in_ spectator_ mode - network_
is_ in_ transition - network_
is_ in_ tutorial_ session - network_
is_ inactive_ profile - network_
is_ local_ player_ invincible - network_
is_ local_ talking - network_
is_ multiplayer_ disabled - network_
is_ offline_ invite_ pending - network_
is_ participant_ active - network_
is_ party_ member - network_
is_ pending_ friend - network_
is_ player_ a_ participant - network_
is_ player_ a_ participant_ on_ script - network_
is_ player_ active - network_
is_ player_ blocked_ by_ me - network_
is_ player_ concealed - network_
is_ player_ connected - network_
is_ player_ fading - network_
is_ player_ in_ mp_ cutscene - network_
is_ player_ muted_ by_ me - network_
is_ player_ talking - network_
is_ script_ active - network_
is_ session_ active - network_
is_ session_ busy - network_
is_ session_ started - network_
is_ signed_ in - network_
is_ signed_ online - network_
is_ transition_ busy - network_
is_ transition_ closed_ crew - network_
is_ transition_ closed_ friends - network_
is_ transition_ host - network_
is_ transition_ host_ from_ handle - network_
is_ transition_ matchmaking - network_
is_ transition_ open_ to_ matchmaking - network_
is_ transition_ private - network_
is_ transition_ solo - network_
is_ transition_ started - network_
is_ transition_ to_ game - network_
is_ transition_ visibility_ locked - network_
is_ tunable_ cloud_ request_ pending - network_
is_ tutorial_ session_ change_ pending - network_
join_ group_ activity - network_
join_ previously_ failed_ session - network_
join_ previously_ failed_ transition - network_
join_ transition - network_
launch_ transition - network_
leave_ transition - network_
mark_ transition_ gamer_ as_ fully_ joined - network_
member_ id_ from_ gamer_ handle - network_
open_ transition_ matchmaking - network_
override_ chat_ restrictions - network_
override_ clock_ time - network_
override_ coords_ and_ heading - network_
override_ receive_ restrictions - network_
override_ receive_ restrictions_ all - network_
override_ send_ restrictions - network_
override_ send_ restrictions_ all - network_
override_ team_ restrictions - network_
override_ transition_ chat - network_
player_ get_ cheater_ reason - network_
player_ get_ name - network_
player_ get_ userid - network_
player_ has_ headset - network_
player_ index_ is_ cheater - network_
player_ is_ badsport - network_
player_ is_ cheater - network_
player_ is_ rockstar_ dev - network_
query_ respawn_ results - network_
queue_ gamer_ for_ status - network_
register_ entity_ as_ networked - network_
register_ host_ broadcast_ variables - network_
register_ player_ broadcast_ variables - network_
remove_ all_ transition_ invite - network_
remove_ entity_ area - network_
remove_ presence_ invite - network_
remove_ transition_ invite - network_
request_ cloud_ background_ scripts - network_
request_ cloud_ tunables - network_
request_ control_ of_ door - network_
request_ control_ of_ entity - network_
request_ control_ of_ network_ id - network_
reset_ body_ tracker - network_
resurrect_ local_ player - network_
seed_ random_ number_ generator - network_
send_ invite_ via_ presence - network_
send_ text_ message - network_
send_ transition_ gamer_ instruction - network_
session_ activity_ quickmatch - network_
session_ block_ join_ requests - network_
session_ cancel_ invite - network_
session_ change_ slots - network_
session_ crew_ matchmaking - network_
session_ end - network_
session_ enter - network_
session_ force_ cancel_ invite - network_
session_ friend_ matchmaking - network_
session_ get_ inviter - network_
session_ get_ kick_ vote - network_
session_ get_ matchmaking_ group_ free - network_
session_ get_ private_ slots - network_
session_ host - network_
session_ host_ closed - network_
session_ host_ friends_ only - network_
session_ host_ single_ player - network_
session_ is_ closed_ crew - network_
session_ is_ closed_ friends - network_
session_ is_ in_ voice_ session - network_
session_ is_ private - network_
session_ is_ solo - network_
session_ is_ visible - network_
session_ is_ voice_ session_ busy - network_
session_ join_ invite - network_
session_ kick_ player - network_
session_ leave_ single_ player - network_
session_ mark_ visible - network_
session_ set_ matchmaking_ group - network_
session_ set_ matchmaking_ group_ max - network_
session_ set_ matchmaking_ mental_ state - network_
session_ set_ matchmaking_ property_ id - network_
session_ validate_ join - network_
session_ voice_ connect_ to_ player - network_
session_ voice_ host - network_
session_ voice_ leave - network_
session_ voice_ respond_ to_ request - network_
session_ voice_ set_ timeout - network_
session_ was_ invited - network_
set_ activity_ spectator - network_
set_ activity_ spectator_ max - network_
set_ choice_ migrate_ options - network_
set_ currently_ selected_ gamer_ handle_ from_ invite_ menu - network_
set_ entity_ can_ blend - network_
set_ friendly_ fire_ option - network_
set_ gamer_ invited_ to_ transition - network_
set_ in_ free_ cam_ mode - network_
set_ in_ mp_ cutscene - network_
set_ in_ spectator_ mode - network_
set_ in_ spectator_ mode_ extended - network_
set_ local_ player_ invincible_ time - network_
set_ local_ player_ sync_ look_ at - network_
set_ mission_ finished - network_
set_ no_ spectator_ chat - network_
set_ override_ spectator_ mode - network_
set_ player_ is_ passive - network_
set_ property_ id - network_
set_ rich_ presence - network_
set_ rich_ presence_ string - network_
set_ script_ ready_ for_ events - network_
set_ talker_ proximity - network_
set_ team_ only_ chat - network_
set_ this_ script_ is_ network_ script - network_
set_ transition_ activity_ id - network_
set_ transition_ creator_ handle - network_
set_ transition_ visibility_ lock - network_
set_ voice_ active - network_
set_ voice_ channel - network_
show_ profile_ ui - network_
start_ respawn_ search_ for_ player - network_
start_ respawn_ search_ in_ angled_ area_ for_ player - network_
start_ solo_ tutorial_ session - network_
start_ synchronised_ scene - network_
stop_ synchronised_ scene - network_
suppress_ invite - network_
try_ access_ tunable_ bool_ hash - network_
unregister_ networked_ entity - obj_
to_ net - open_
commerce_ store - participant_
id - participant_
id_ to_ int - ped_
to_ net - refresh_
player_ list_ stats - release_
all_ commerce_ item_ images - remove_
all_ sticky_ bombs_ from_ entity - request_
commerce_ item_ image - reserve_
network_ mission_ objects - reserve_
network_ mission_ peds - reserve_
network_ mission_ vehicles - set_
balance_ add_ machine - set_
balance_ add_ machines - set_
entity_ locally_ invisible - set_
entity_ locally_ visible - set_
entity_ visible_ in_ cutscene - set_
local_ player_ invisible_ locally - set_
local_ player_ visible_ in_ cutscene - set_
local_ player_ visible_ locally - set_
network_ cutscene_ entities - set_
network_ id_ always_ exists_ for_ player - set_
network_ id_ can_ migrate - set_
network_ id_ exists_ on_ all_ machines - set_
network_ id_ visible_ in_ cutscene - set_
network_ vehicle_ as_ ghost - set_
network_ vehicle_ respot_ timer - set_
player_ invisible_ locally - set_
player_ visible_ locally - set_
store_ enabled - shutdown_
and_ launch_ single_ player_ game - texture_
download_ get_ name - texture_
download_ has_ failed - texture_
download_ release - texture_
download_ request - title_
texture_ download_ request - ugc_
cancel_ query - ugc_
clear_ create_ result - ugc_
clear_ modify_ result - ugc_
clear_ offline_ query - ugc_
clear_ query_ results - ugc_
copy_ content - ugc_
did_ get_ succeed - ugc_
get_ bookmarked_ content - ugc_
get_ cached_ description - ugc_
get_ content_ category - ugc_
get_ content_ description_ hash - ugc_
get_ content_ file_ version - ugc_
get_ content_ has_ player_ bookmarked - ugc_
get_ content_ has_ player_ record - ugc_
get_ content_ hash - ugc_
get_ content_ id - ugc_
get_ content_ is_ published - ugc_
get_ content_ is_ verified - ugc_
get_ content_ language - ugc_
get_ content_ name - ugc_
get_ content_ num - ugc_
get_ content_ path - ugc_
get_ content_ rating - ugc_
get_ content_ rating_ count - ugc_
get_ content_ rating_ negative_ count - ugc_
get_ content_ rating_ positive_ count - ugc_
get_ content_ total - ugc_
get_ content_ updated_ date - ugc_
get_ content_ user_ id - ugc_
get_ content_ user_ name - ugc_
get_ create_ content_ id - ugc_
get_ create_ result - ugc_
get_ creator_ num - ugc_
get_ crew_ content - ugc_
get_ friend_ content - ugc_
get_ get_ by_ category - ugc_
get_ modify_ result - ugc_
get_ my_ content - ugc_
get_ query_ result - ugc_
get_ root_ content_ id - ugc_
has_ create_ finished - ugc_
has_ get_ finished - ugc_
has_ modify_ finished - ugc_
is_ getting - ugc_
is_ language_ supported - ugc_
policies_ make_ private - ugc_
publish - ugc_
query_ by_ content_ id - ugc_
query_ by_ content_ ids - ugc_
query_ my_ content - ugc_
request_ cached_ description - ugc_
request_ content_ data_ from_ index - ugc_
request_ content_ data_ from_ params - ugc_
set_ bookmarked - ugc_
set_ deleted - ugc_
set_ query_ data_ from_ offline - ugc_
texture_ download_ request - use_
player_ colour_ instead_ of_ team_ colour - veh_
to_ net