pub enum AbsoluteSide {
    ASide,
    IASide,
}
Expand description

Describes which player it is /どちら側のプレイヤーであるかを指定する。

Variants§

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ASide

The player whose pieces lie in the A, E and I row when the game starts. /A側プレイヤー。初期状態でA, E, Iの三列に渡って自分の駒が配置されている。

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IASide

The player whose pieces lie in the IA, AU and AI row when the game starts. /IA側プレイヤー。初期状態でIA, AU, AIの三列に渡って自分の駒が配置されている。

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Deserialize this value from the given Serde deserializer. Read more
The associated error which can be returned from parsing.
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The resulting type after applying the ! operator.
Performs the unary ! operation. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.