pub enum AbsoluteSide {
ASide,
IASide,
}
Expand description
Describes which player it is /どちら側のプレイヤーであるかを指定する。
Variants§
ASide
The player whose pieces lie in the A, E and I row when the game starts. /A側プレイヤー。初期状態でA, E, Iの三列に渡って自分の駒が配置されている。
IASide
The player whose pieces lie in the IA, AU and AI row when the game starts. /IA側プレイヤー。初期状態でIA, AU, AIの三列に渡って自分の駒が配置されている。
Trait Implementations§
source§impl Clone for AbsoluteSide
impl Clone for AbsoluteSide
source§fn clone(&self) -> AbsoluteSide
fn clone(&self) -> AbsoluteSide
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AbsoluteSide
impl Debug for AbsoluteSide
source§impl<'de> Deserialize<'de> for AbsoluteSide
impl<'de> Deserialize<'de> for AbsoluteSide
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl FromStr for AbsoluteSide
impl FromStr for AbsoluteSide
source§impl Hash for AbsoluteSide
impl Hash for AbsoluteSide
source§impl Not for AbsoluteSide
impl Not for AbsoluteSide
source§impl PartialEq<AbsoluteSide> for AbsoluteSide
impl PartialEq<AbsoluteSide> for AbsoluteSide
source§fn eq(&self, other: &AbsoluteSide) -> bool
fn eq(&self, other: &AbsoluteSide) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.