[−][src]Module cetkaik_full_state_transition::state
Describes the state that the game is in. /ゲームの状態を表現する型。状態遷移図は複雑なので、詳しくはプレゼン https://docs.google.com/presentation/d/1IL8lelkw3oZif3QUQaKzGCPCLiBguM2kXjgOx9Cgetw/edit#slide=id.g788f78d7d6_0_0 または画像 https://pbs.twimg.com/media/EqCkMhXUcAIynsd?format=png&name=900x900 を参照すること。
Structs
A | Normal state. /一番普通の状態。 |
C | This is the state after the user has stepped over a piece and has cast the sticks so that the user can play to make an infinite movement from there. Seeing the sticks, the user is supposed to decide the final location and send it ( |
CWithoutCiurl | Same as |
HandNotResolved | The water entry cast (if any) is now over, and thus the piece movement is now fully completed. However, I still haven't resolved whether a hand exists. If so, I must ask the user to choose whether to end the season or not. /入水判定も終わり、駒を完全に動かし終わった。しかしながら、「役が存在していて再行・終季をユーザーに訊く」を発生させるか否かをまだ解決していない。そんな状態。 |
Enums
HandResolved | Converting |