pub struct NativeBackend { /* private fields */ }Implementations§
Source§impl NativeBackend
impl NativeBackend
Sourcepub fn compile_image(
laid_out: &LaidOutProgram,
options: &SimulatorOptions,
) -> Result<NativeProgramImage, SimulatorError>
pub fn compile_image( laid_out: &LaidOutProgram, options: &SimulatorOptions, ) -> Result<NativeProgramImage, SimulatorError>
Compile a pointer-free native image without attaching it to executable
memory. A precompiled runtime can load the result with
SharedNativeCode::from_image.
Sourcepub unsafe fn from_image(
image: NativeProgramImage,
) -> Result<Self, SimulatorError>
pub unsafe fn from_image( image: NativeProgramImage, ) -> Result<Self, SimulatorError>
Load a compiler-produced image into executable memory and create a backend instance for it.
§Safety
The image’s machine code must come from a trusted compiler or image container. Structural validation does not authenticate code before it is mapped executable and invoked.
pub fn new( laid_out: &LaidOutProgram, options: &SimulatorOptions, ) -> Result<Self, SimulatorError>
Create a new backend instance from shared compiled code. Each instance gets its own simulation state memory.
Sourcepub fn start_execution_timing(&mut self)
pub fn start_execution_timing(&mut self)
Start a fresh opt-in measurement of generated native function calls.
Sourcepub fn finish_execution_timing(&mut self) -> Option<NativeExecutionTiming>
pub fn finish_execution_timing(&mut self) -> Option<NativeExecutionTiming>
Stop timing and return the accumulated generated-code interval.
Get the shared compiled code handle.
Trait Implementations§
Source§impl SimBackend for NativeBackend
impl SimBackend for NativeBackend
Source§type Event = NativeEventRef
type Event = NativeEventRef
The event handle type produced by this backend.
fn eval_comb(&mut self) -> Result<(), SimulatorErrorCode>
Source§fn eval_apply_ff_at(
&mut self,
event: NativeEventRef,
) -> Result<(), SimulatorErrorCode>
fn eval_apply_ff_at( &mut self, event: NativeEventRef, ) -> Result<(), SimulatorErrorCode>
Evaluate and apply a flip-flop domain for the given event.
Source§fn eval_comb_apply_ff_at(
&mut self,
event: NativeEventRef,
) -> Result<(), SimulatorErrorCode>
fn eval_comb_apply_ff_at( &mut self, event: NativeEventRef, ) -> Result<(), SimulatorErrorCode>
Evaluate combinational logic and then evaluate/apply one flip-flop
domain. Backends may override this to compile the two phases as one
function; the default preserves the same ordering with two calls.
Source§fn eval_comb_apply_ff_many_at(
&mut self,
event: NativeEventRef,
count: u64,
) -> (u64, Result<(), SimulatorErrorCode>)
fn eval_comb_apply_ff_many_at( &mut self, event: NativeEventRef, count: u64, ) -> (u64, Result<(), SimulatorErrorCode>)
Execute up to
count identical fused ticks. The returned count is the
number of iterations completed before a runtime event or error forced a
return to the host. Backends without an in-function loop execute one
iteration so the caller can preserve per-tick observation semantics.Source§fn eval_only_ff_at(
&mut self,
event: NativeEventRef,
) -> Result<(), SimulatorErrorCode>
fn eval_only_ff_at( &mut self, event: NativeEventRef, ) -> Result<(), SimulatorErrorCode>
Evaluate FF domain without applying (for cascaded clocks).
Source§fn apply_ff_at(
&mut self,
event: NativeEventRef,
) -> Result<(), SimulatorErrorCode>
fn apply_ff_at( &mut self, event: NativeEventRef, ) -> Result<(), SimulatorErrorCode>
Apply (commit) an already-evaluated FF domain.
fn resolve_signal(&self, addr: &AbsoluteAddr) -> SignalRef
fn resolve_event(&self, addr: &AbsoluteAddr) -> NativeEventRef
fn resolve_event_opt(&self, addr: &AbsoluteAddr) -> Option<NativeEventRef>
fn resolve_eval_only_event(&self, addr: &AbsoluteAddr) -> Option<NativeEventRef>
fn resolve_apply_event(&self, addr: &AbsoluteAddr) -> Option<NativeEventRef>
fn set<T: Copy>(&mut self, signal: SignalRef, val: T)
fn set_wide(&mut self, signal: SignalRef, val: BigUint)
fn set_four_state(&mut self, signal: SignalRef, val: BigUint, mask: BigUint)
fn get(&self, signal: SignalRef) -> BigUint
fn get_as<T: Default + Copy>(&self, signal: SignalRef) -> T
fn get_four_state(&self, signal: SignalRef) -> (BigUint, BigUint)
fn memory_as_ptr(&self) -> (*const u8, usize)
Source§fn memory_as_mut_ptr(&mut self) -> (*mut u8, usize)
fn memory_as_mut_ptr(&mut self) -> (*mut u8, usize)
Exposing a retained writable view must permanently disable sparse VCD
tracking in backend-owned state outside the returned memory range.
Source§fn memory_owner(&self) -> Option<Arc<dyn Any + Send + Sync>>
fn memory_owner(&self) -> Option<Arc<dyn Any + Send + Sync>>
Return an opaque owner that keeps the memory allocation alive. Read more
Source§fn vcd_tracking_enabled(&self) -> bool
fn vcd_tracking_enabled(&self) -> bool
Opt into generated write notifications only while no raw mutable view
has escaped. The default keeps other backend implementations correct.
fn runtime_event_buffer_as_ptr(&self) -> (*const u8, usize)
fn runtime_event_buffer(&self) -> Option<Arc<RuntimeEventBuffer>>
fn set_comb_capture_event_enabled(&mut self, active_sites: &[bool])
fn stable_region_size(&self) -> usize
fn layout(&self) -> &MemoryLayout
fn id_to_addr_slice(&self) -> &[AbsoluteAddr] ⓘ
fn id_to_event_slice(&self) -> &[NativeEventRef]
fn num_events(&self) -> usize
fn clear_triggered_bits(&mut self)
fn mark_triggered_bit(&mut self, id: usize)
fn get_triggered_bits(&self) -> BitSet
Source§fn take_vcd_activity(&mut self, groups: &mut Vec<usize>) -> bool
fn take_vcd_activity(&mut self, groups: &mut Vec<usize>) -> bool
Consume waveform activity independently of clock trigger processing.
Returns false when full scanning is required (including raw host views).
Source§fn mark_vcd_signal(&mut self, signal: SignalRef)
fn mark_vcd_signal(&mut self, signal: SignalRef)
Called by host setters, which share the generated-store notification ABI.
Auto Trait Implementations§
impl !RefUnwindSafe for NativeBackend
impl !UnwindSafe for NativeBackend
impl Freeze for NativeBackend
impl Send for NativeBackend
impl Sync for NativeBackend
impl Unpin for NativeBackend
impl UnsafeUnpin for NativeBackend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
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if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
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Change the foreground color to bright magenta
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Change the foreground color to bright purple
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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Change the foreground color to bright white
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Change the background color to bright white
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Make the text bold
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Make the text dim
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Make the text underlined
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Make the text blink
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Make the text blink (but fast!)
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Swap the foreground and background colors
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Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
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Color: DynColor,
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
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&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.