Expand description
§cell-map: many-layer 2D cellular maps
This crate provides the CellMap type, a 2D map with many layers comprised of
cells that can store arbitrary data. It is based on
ANYbotics/grid_map, a C++ ROS package
which provides the same type of data structre.
CellMap uses ndarray::Array2 to store its data in an efficient and
scalable format. It also uses nalgebra types for expressing vectors and
points.
§Getting Started
§Layers
Each layer of the cell map is represented by its own ndarray::Array2 array.
The map indexes each layer by an enum implementing the Layer trait. A derive
macro is provided to simplify this, for example:
use cell_map::Layer;
#[derive(Layer, Clone, Debug)]
enum MyLayer {
Height,
Gradient,
Roughness
}The Layer trait is required to be Clone, and is recommended to be Debug.
§Creating a CellMap
To create a new map:
use cell_map::{CellMap, CellMapParams, Layer, Bounds};
use nalgebra::Vector2;
// Creates a new 5x5 map where each cell is 1.0 units wide, which is centred on (0, 0), with
// all elements initialised to 1.0. The `cell_bounds` parameter allows you to choose how many
// cells are in the map by giving the min and max cell indexes (including negative indexes).
let my_map = CellMap::<MyLayer, f64>::new_from_elem(
CellMapParams {
cell_size: Vector2::new(1.0, 1.0),
cell_bounds: Bounds::new((0, 5), (0, 5)).unwrap(),
..Default::default()
},
1.0,
);§Iterating Over Cells
CellMap provides methods to produce iterators over its data:
CellMap::iter()gives an iterator over all cells in every layer of the mapCellMap::window_iter()gives an iterator over rectangular windows into the mapCellMap::line_iter()gives an iterator of cells between two world points
All iterators also provide a mutable variant, and more iterators are planned in the future!
You can modify iterators so they produce their indexes, as well as controlling which layers the
data comes from. See iterators for more information.
// Check all the cells in our map are 1, this will be true
assert!(my_map.iter().all(|&v| v == 1.0));
// Use a window iterator to change all cells not on the border of the map to 2
my_map.window_iter_mut(Vector2::new(1, 1)).unwrap().for_each(|mut v| {
v[(1, 1)] = 2.0;
});
// Overwrite all values on the Roughness layer to be zero
my_map.iter_mut().layer(MyLayer::Roughness).for_each(|v| *v = 0.0);
// Check that our map is how we expect it
for ((layer, cell), &value) in my_map.iter().indexed() {
if matches!(layer, MyLayer::Roughness) {
assert_eq!(value, 0.0);
}
else if cell.x == 0 || cell.x == 4 || cell.y == 0 || cell.y == 4 {
assert_eq!(value, 1.0);
}
else {
assert_eq!(value, 2.0);
}
}Re-exports§
pub use error::Error;
Modules§
- cell_
map_ file - Provides the
CellMapFiletype which allows a cell map to be serialised using serde. - error
- Defines the standard error type for errors related to
CellMaps. - iterators
- Provides iterators over
CellMaps.
Structs§
- Bounds
- Rectangular bounds describing the number of cells in each direction of the map.
- CellMap
- Provides a many-layer 2D map of cellular data.
- Cell
MapParams - Contains parameters required to construct a
CellMap
Traits§
- Layer
- Trait which defines the type of the layer index.
Functions§
- write_
debug_ map - Writes the given map to the given location, prepending “debug” to the name.