1//! 3D rotation matrices and vectors for coordinate transformations.
2//!
3//! - [`RotationMatrix3`]: 3×3 orthogonal matrix for frame rotations
4//! - [`Vector3`]: 3D Cartesian vector
56mod rotation_matrix;
7mod vector3;
89pub use rotation_matrix::RotationMatrix3;
10pub use vector3::Vector3;