[−][src]Struct celeste::maps::Level
A room in a Map
. Only confusingly named fields are documented.
Fields
name: String
x: i32
y: i32
width: i32
height: i32
music_layer_1: bool
music_layer_2: bool
music_layer_3: bool
music_layer_4: bool
music_progress: String
whisper: bool
underwater: bool
c: i32
Unclear what this does.
alt_music: String
Unclear what this does, though I believe that it is the default music used by Music triggers.
space: bool
Alternate gravity. Behavior may be unstable in different game versions.
wind_pattern: String
disable_down_transition: bool
dark: bool
Affects lighting shaders.
fgdecals: FGDecals
bgdecals: BGDecals
fgtiles: FGTiles
bgtiles: BGTiles
solids: Solids
bg: BGSolids
entities: Entities
triggers: Triggers
objtiles: Option<ObjTiles>
Optional, as some serializers (such as older versions of Maple) don't include these.
invalid: Vec<BinEl>
All children that failed to parse.
Trait Implementations
impl BinElType for Level
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fn from_binel(binel: BinElValue) -> Result<Self>
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fn into_binel(self) -> BinElValue
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fn maybe_attr() -> bool
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fn elem_name() -> Option<&'static str>
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fn maybe_elem() -> bool
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Whether the BinElType
may serialize to a BinElValue::Element
. Recommended.
impl PartialEq<Level> for Level
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impl Clone for Level
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fn clone(&self) -> Level
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Default for Level
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impl Debug for Level
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Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,