[][src]Struct celeste::maps::BGTiles

pub struct BGTiles {
    pub tileset: String,
}

The tilesets used in the Level's background.

Fields

tileset: String

The tileset. Seems to always be "Scenery," but this may change.

Trait Implementations

impl BinElType for BGTiles[src]

fn maybe_elem() -> bool[src]

Whether the BinElType may serialize to a BinElValue::Element. Recommended.

impl PartialEq<BGTiles> for BGTiles[src]

impl Default for BGTiles[src]

impl Clone for BGTiles[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for BGTiles[src]

Auto Trait Implementations

impl Send for BGTiles

impl Sync for BGTiles

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]