[][src]Struct cat_engine::graphics::Vertex2D

pub struct Vertex2D {
    pub position: [f32; 2],
}

A vertex for simple objects.

Fields

position: [f32; 2]

Implementations

impl Vertex2D[src]

pub fn new(x: f32, y: f32) -> Vertex2D[src]

pub fn convert(&mut self)[src]

Переводит в формат OpenGL.

Converts to OpenGL format.

Trait Implementations

impl Clone for Vertex2D[src]

impl Copy for Vertex2D[src]

impl Vertex for Vertex2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Content for T where
    T: Copy
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type Owned = T

A type that holds a sized version of the content.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.