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start_added_nodes

Function start_added_nodes 

Source
pub async fn start_added_nodes(
    layout: &AssetsLayout,
    state: &mut State,
    node_ids: &[u32],
    total_nodes: u32,
    rust_log: &str,
) -> Result<Vec<RunningProcess>>
Expand description

Start newly added nodes and track their node/sidecar processes in state.