#[unsafe(no_mangle)]
pub extern "C" fn wgpu_render_pass_set_pipeline(
pass: &mut RenderPass,
pipeline_id: RenderPipelineId,
)#[unsafe(no_mangle)]
pub extern "C" fn wgpu_render_pass_set_pipeline(
pass: &mut RenderPass,
pipeline_id: RenderPipelineId,
)