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use std::path::{Path, PathBuf}; pub mod apk; pub mod appimage; pub struct Package { name: String, bin: Vec<Item>, lib: Vec<Item>, asset: Vec<Item>, } pub struct Item { path: PathBuf, name: String, } impl Item { pub fn new(path: PathBuf, name: String) -> Self { Self { path, name } } pub fn path(&self) -> &Path { &self.path } pub fn name(&self) -> &str { &self.name } } impl From<PathBuf> for Item { fn from(path: PathBuf) -> Self { let name = path.file_name().unwrap().to_str().unwrap().to_string(); Self { path, name } } } impl Package { pub fn new(name: &str) -> Self { Self { name: name.to_string(), bin: Default::default(), lib: Default::default(), asset: Default::default(), } } pub fn name(&self) -> &str { &self.name } pub fn bins(&self) -> &[Item] { &self.bin } pub fn libs(&self) -> &[Item] { &self.lib } pub fn assets(&self) -> &[Item] { &self.asset } pub fn add_bin<T: Into<Item>>(&mut self, item: T) { self.bin.push(item.into()); } pub fn add_lib<T: Into<Item>>(&mut self, item: T) { self.lib.push(item.into()); } pub fn add_asset<T: Into<Item>>(&mut self, item: T) { self.asset.push(item.into()); } }