pub struct TextureBind<I, Y>where
I: BindableImage,
Y: TextureBindType,{
pub texture: Arc<Texture>,
/* private fields */
}Expand description
Represents a texture binding on the gpu
Fields§
§texture: Arc<Texture>Trait Implementations§
Source§impl<I, Y> Bind for TextureBind<I, Y>where
I: BindableImage,
Y: TextureBindType,
impl<I, Y> Bind for TextureBind<I, Y>where
I: BindableImage,
Y: TextureBindType,
type Data = I
type CreateInfo = (u32, u32)
Source§fn binding_type() -> BindingType
fn binding_type() -> BindingType
Get the binding type
Source§fn bind(&self) -> BindingResource<'_>
fn bind(&self) -> BindingResource<'_>
Bind to the wgpu as a binding resource, to be put into a bindgroup
Source§fn download(&self, device: &Device) -> <TextureBind<I, Y> as Bind>::Data
fn download(&self, device: &Device) -> <TextureBind<I, Y> as Bind>::Data
Download data from the gpu from this binding
fn new_empty(device: &Device, size: (u32, u32)) -> TextureBind<I, Y>
fn new_init( device: &Device, inner: <TextureBind<I, Y> as Bind>::Data, ) -> TextureBind<I, Y>
Auto Trait Implementations§
impl<I, Y> !RefUnwindSafe for TextureBind<I, Y>
impl<I, Y> !UnwindSafe for TextureBind<I, Y>
impl<I, Y> Freeze for TextureBind<I, Y>
impl<I, Y> Send for TextureBind<I, Y>
impl<I, Y> Sync for TextureBind<I, Y>
impl<I, Y> Unpin for TextureBind<I, Y>
impl<I, Y> UnsafeUnpin for TextureBind<I, Y>
Blanket Implementations§
Source§impl<B> BindGroupData for Bwhere
B: Bind,
impl<B> BindGroupData for Bwhere
B: Bind,
const COUNT: usize = 1
fn binding_types() -> Vec<BindingType>
fn binds(&self) -> Vec<BindingResource<'_>>
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