[][src]Struct cardpack::Pile

pub struct Pile(_);

A Pile is a sortable collection of Cards.

Usage:

let mut pile = cardpack::Pile::default();
let ace_of_spades = cardpack::Card::new(cardpack::ACE, cardpack::SPADES);
let ace_of_hearts = cardpack::Card::new(cardpack::ACE, cardpack::HEARTS);
pile.add(ace_of_spades);
pile.add(ace_of_hearts);
pile.shuffle();

Implementations

impl Pile[src]

pub fn new_from_vector(v: Vec<Card>) -> Pile[src]

pub fn pile_on(piles: Vec<Pile>) -> Pile[src]

Takes a reference to an Array of Piles and consolidates them into a single Pile of Cards.

pub fn pile_up<F>(x: usize, f: F) -> Pile where
    F: Fn() -> Pile
[src]

Allows you to pass in an integer and a Pile returning function method and creates a Pile made up of the Piles generated that many times.

Usage:

let pile = cardpack::Pile::pile_up(6, cardpack::Pile::french_deck);
pile.shuffle();

This creates and shuffles a Pile made up of six traditional French decks, which would be suitable for a casino blackjack table.

pub fn add(&mut self, elem: Card)[src]

Places the Card at the bottom (end) of the Pile.

pub fn append(&mut self, other: &Pile)[src]

Appends a clone of the passed in Pile of Cards to the existing Pile.

pub fn by_index(&self) -> String[src]

pub fn by_index_locale(&self, lid: &LanguageIdentifier) -> String[src]

pub fn by_symbol_index(&self) -> String[src]

pub fn by_symbol_index_locale(&self, lid: &LanguageIdentifier) -> String[src]

pub fn card_by_index(&self, index: &str) -> Option<&Card>[src]

pub fn cards(&self) -> &Vec<Card>[src]

Returns a reference to the Vector containing all the cards.

pub fn contains(&self, card: &Card) -> bool[src]

Tests if a card is in the Pile.

pub fn contains_all(&self, pile: &Pile) -> bool[src]

Tests if every element is inside the Pile.

pub fn demo(&self)[src]

This function is designed to demonstrate the capabilities of the library.

pub fn demo_short(&self)[src]

pub fn draw(&mut self, x: usize) -> Option<Pile>[src]

pub fn draw_first(&mut self) -> Option<Card>[src]

pub fn draw_last(&mut self) -> Option<Card>[src]

pub fn first(&self) -> Option<&Card>[src]

pub fn get(&self, index: usize) -> Option<&Card>[src]

pub fn get_random(&self) -> Option<&Card>[src]

pub fn is_empty(&self) -> bool[src]

pub fn last(&self) -> Option<&Card>[src]

pub fn len(&self) -> usize[src]

pub fn map_by_suit(&self) -> HashMap<Suit, Pile>[src]

Takes a pile and returns a HashMap with the key as each Suit in the Pile with the values as a Pile of the cards for that Suit.

pub fn position(&self, karte: &Card) -> Option<usize>[src]

pub fn pile_by_index(&self, indexes: &[&str]) -> Option<Pile>[src]

pub fn prepend(&mut self, other: &Pile)[src]

pub fn rank_indexes(&self) -> String[src]

Returns a String of all of the Rank Index Characters for a Pile.

pub fn remove(&mut self, index: usize) -> Card[src]

pub fn remove_card(&mut self, card: &Card) -> Option<Card>[src]

pub fn shuffle(&self) -> Pile[src]

pub fn shuffle_in_place(&mut self)[src]

pub fn sort(&self) -> Pile[src]

pub fn sort_in_place(&mut self)[src]

pub fn suits(&self) -> Vec<Suit>[src]

Returns a sorted collection of the unique Suits in a Pile.

pub fn values(&self) -> impl Iterator<Item = &Card>[src]

pub fn jokers() -> Pile[src]

pub fn canasta_base_single_deck() -> Pile[src]

pub fn canasta_single_deck() -> Pile[src]

pub fn euchre_deck() -> Pile[src]

pub fn french_deck() -> Pile[src]

pub fn french_deck_with_jokers() -> Pile[src]

pub fn pinochle_deck() -> Pile[src]

pub fn skat_deck() -> Pile[src]

pub fn spades_deck() -> Pile[src]

pub fn tarot_deck() -> Pile[src]

pub fn sig_generate_from_strings(strings: &[String]) -> String[src]

Trait Implementations

impl Clone for Pile[src]

impl Debug for Pile[src]

impl Default for Pile[src]

impl Display for Pile[src]

Sets the to_string() function for a Pile to return the default index signature for the Pile.

impl FromIterator<Card> for Pile[src]

impl Hash for Pile[src]

impl IntoIterator for Pile[src]

type Item = Card

The type of the elements being iterated over.

type IntoIter = IntoIter<Self::Item>

Which kind of iterator are we turning this into?

impl PartialEq<Pile> for Pile[src]

impl StructuralPartialEq for Pile[src]

Auto Trait Implementations

impl RefUnwindSafe for Pile

impl Send for Pile

impl Sync for Pile

impl Unpin for Pile

impl UnwindSafe for Pile

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> AnyEq for T where
    T: PartialEq<T> + Any

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<I> IntoIterator for I where
    I: Iterator
[src]

type Item = <I as Iterator>::Item

The type of the elements being iterated over.

type IntoIter = I

Which kind of iterator are we turning this into?

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,