Struct caper::types::Transform
[−]
[src]
pub struct Transform { pub pos: Vector3, pub rot: Quaternion, pub scale: Vector3, pub update_fn: Vec<fn(&mut Transform)>, pub active: bool, }
struct for handling transform data
Fields
pos: Vector3
rot: Quaternion
scale: Vector3
update_fn: Vec<fn(&mut Transform)>
active: bool
Trait Implementations
impl Entity for Transform
[src]
implementation of Entity for Transform
fn update(&mut self)
ran every frame